You know what’s getting me happy? The reports coming from beta saying that the heroic instances are hard. Love it.
Some of my most loved and hated memories are of heroic Mechanar back in Burning Crusade. When we first started running that instance, we would routinely wipe on the pulls in the first room. We would get through the room eventually, but it took us a half hour and several attempts where we would run out of the entrance to reset it.
As we improved – not so much in gear, but in skill – that room got easier. Of course we reached the point where we could burn through it without even marking the CC targets, and it was a real measurable indicator of our improvement as players.
Karazhan was a similar experience, but here I’m just talking about 5-man instances.
The difference between then and now – in Wrath of the Lich King, Blizzard changed the game to be more inclusive. We all know that CC was essentially removed from the game in Wrath, but back then your ability to do your role AND use your CC abilities was the test of your play. In those BC heroics, a hunter that could chain-trap was invaluable. Warlocks ran with their succubus out for their CC. If you had a rogue with you, every pull began with a sap.
Keeping a mob trapped/stunned/rooted continuously for the whole duration of a fight might not have been sexy because it didn’t show up on damage meters, but it was so much fun.
I’m not advocating that we go back to the days when only the most elite players could do the high end content. I am hoping for a happy medium. I’m hoping for a game where an average player can get through the heroics, but that a mistake will still be costly. I’m looking for a game where pulling three trash groups is bad, instead of efficient. I’m looking for instances where I’m going to use more than 3 abilities from my spellbook.
Time will tell, but early reports sound promising.