Archive for the 'General' Category

10
Sep
19

It keeps me coming back

I’ve said that the Classic game was clunky and harsh. Quests were bad. Corpse runs were a punishing time sink.

So why is it, then, that I haven’t logged into retail WoW in over a week, but I have been on Classic every day?

A good PC game creates a feeling that you are close to reaching a goal. Maybe you’re almost to another level, or you’ve almost finished a quest chain, or you almost have enough ore to create that engineering gizmo, or you’ve almost collected enough Goretusk livers. You always have that feeling that you’re close to another mini-goal, so you might as well play a little longer.

Some games are well-known for that. I remember losing hours into SimCity back in my younger days, and to the Civilization series more recently.

Retail WoW doesn’t have enough of that. When you log into a new expansion, you are faced with a series of quest chains that have a discrete end that is visible almost right away. Once you finish that, you’re into seemingly endless rep grinds and daily quests that offer no real intermediate goals. It is easy to look at your reputation and say, “I am still 11k rep from Revered. I’m done for now.”

Classic WoW offers 60 levels of questing spanning across two continents. There are countless intermediate goals along the way including the talent trees, new skills as you level, many leveling dungeons, professions, etc… It is so vast (even if I have done it all a decade ago).

When BFA came out, I was done with most content in the span of a week, and then it was a grind. In WoW Classic, I won’t run out of content for 6 months, and there is plenty to keep me coming back. Even if there are too many long corpse runs along the way.

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07
Sep
19

Old posts become relevant again

I’m having a lot of revelations and memories playing WoW Classic.

I was just reminded that you have to mine a node multiple times to get all of the ore.

I remembered that gearing is not just picking the piece with the higher iLvL. Secondary stats, weapon speed, multiple wearable armor types… these things matter.

It occurred to me that some of my blog posts from 2008 are going to be relevant again. I have even seen a small spike in blog traffic since Classic released. I hope this doesn’t mean that I have to go through all my old posts and update them.

(A funny side note… I went back to a really old post where there was a discussion in the comments about weapon speed. One person was complaining that they wanted their rogue to be a swashbuckler wielding swords, but they felt like the game forced them to use daggers. We concluded with a dream that someday the game would add a way to make your equipped weapons look like other weapons. And while we were at it, we wondered if someday the game would let you change intellect on items into agility. Of course, both of those eventually came to be…)

06
Sep
19

WoW Classic is here!

Since Blizzard has cast Resurrection on the version of the game from 12+ years ago, maybe it is appropriate that I do a battle-res on this blog.

After all, 2006 was the time of an active WoW-blogging community, where individuals could write guides and give useful class-specific tips for dungeons and raids. Where a few dedicated folks could theorycraft and speculate on strategies and builds. This was before large, corporate-sponsored sites replaced most bloggers, and before Twitter changed WoW-blogging to small, 140-character tidbits.

Actually, my first post on this blog was in January, 2008. So if we are thinking of this as a time machine, I am actually going farther back to points in the game that I never wrote about the first time through.

So… WoW Classic. After it was announced, I originally though that I wouldn’t play it. The game back then was clunky. Quest design was awful. Low-level play was boring with only few abilities to employ.

What brought me around was the prospect that I could play with some of my old guildies. A few of us who still keep in contact through social media all agreed to make characters on the same server, with the thought that we could play together like we did a decade ago.

I’ve now started three characters and taken them up to levels 10-13 – a night elf rogue (duh), a gnome warrior, and a tauren shaman. Here are my thoughts.

The game is just… bad when playing solo. The difference between fighting a creature at your level vs one that is 1 or 2 levels higher than you is tremendous. Accidentally pulling two mobs is almost always fatal. This wouldn’t be so bad if the corpse runs weren’t tedious and vast. I was doing a warrior quest in eastern Dun Morogh, and every time I had to do the corpse run from Kharanos. It nearly made me rage-quit.

The quest design is unimaginative, compared to how it has developed over the thirteen years since then. Nearly every quest is a variation on “Collect 8 Goretusk Livers”, only to find that most Goretusks won’t drop their livers for you. Many quests take 30-45 minutes due to low drop rates and multiple corpse runs.

It’s a little better in a group of 2 or 3, especially if one is a healer. Kills are quicker and accidental pulls aren’t so deadly, although only one person can get a drop from each kill so now your group of 2 people has to get 16 Goretusk livers.

And yet, there is a little bit of joy every time a Druid hits you with a Mark of the Wild as he runs by. Or when another player sees that you are in trouble and comes to help you with the kill, even though the single-tagging rules mean that he will get no XP or drops for doing so. And the spontaneous grouping to overcome challenges is encouraging. These moments, caused by shared misery as we overcome steep challenges, are what is missing from the current retail version of the game.

My honest opinion is that the game will fall off steeply from its busy beginning. I have already seen a decline in spontaneous grouping. Yesterday there were six players struggling to kill harvesters at Saldean’s farm in Westfall for an hour, but none of us took the initiative to start a group. I’ll be surprised if in a month there are pickup groups that have the commitment to stick around through a two-hour dungeon run with multiple wipes. I will admit that I’m having some fun with it, when I’m not doing a corpse run, so maybe I’ll be wrong and it will have some longevity.

22
May
19

WoW Classic

Hello to anyone that stumbles across this!

I haven’t posted anything on this blog since April of 2017, so just over two years. Most WoW communication seems to go through Twitter now, or by streaming on Twitch if you’re really into it.

However, since WoW Classic is imminent, I thought it would be appropriate to say a few words in this format as a throwback to the golden days of WoW blogging.

As of today I have not gotten an invite to the WoW Classic Beta. However, I did get to log in briefly in the Stress Test they had tonight. I made a Night Elf Rogue and killed boars and nightsabers until reaching level 3.

Its been a long time since I played at level 1 in any xpac, so it would have been unfamiliar even if it wasn’t Classic. I thought I remembered all the differences between vanilla and the live version. I remembered that there was no shared tagging (which made questing in the starting zone tedious). I remembered that you start with only the most basic attacks. I remembered leveling up weapon and defense skills.

I had completely forgotten that combo points used to be attached to a specific target, and that they didn’t transfer when you switched targets. Surprise!

Anyway, if I get into the beta I may post a few thoughts here, mostly out of nostalgia.

Happy Classic, all!

23
Apr
17

The Mythic Roadblock

I, like many others, am full-blown casual this expansion. My guild is a barely-there assortment of people who log on, play solo in silence, and log off without any real interaction. There are no guild raids, no guild dungeon runs. I don’t even read chat anymore because there’s never anything there.

I think that this is increasingly common in the game, as the role of guilds as an organizational tool has been replaced by in-game grouping systems.

This model suits me just fine right now. Heroics can be queued for and run in silence. LFR covers raids. World quests give gear upgrades. Artifact Power provides a feeling of progress and something to grind.

But it seems that so many of the progression paths in the game run through mythics.

  • Unlocking the Suramar questline… mythic Court of Stars and Arcway (I know that has changed)
  • New remade Karazhan? Mythic only. (yes, that has changed, too)
  • Want to craft a legendary weapon? Mythic dungeon runs required.
  • Following the profession questlines? Mythic dungeons.
  • etc…

For players like me, these represent a real obstacle. The only way to do mythics is to have a group, or to venture into LFG, where you might be judged based on your item level, kicked for low dps, or called names for dying to boss mechanics. You have to actually interact with people.

Now, my item level is fine. My dps is fine. I don’t die too often. I don’t get kicked. And yet I still feel put off whenever I have to go into a mythic dungeon. I know it is an MMO, and I know what that stands for, but the designers have done so much to turn this into a solo game that the mythic system seems almost out of place.

Right now I’m spending hours trying to get into mythic Darkheart Thicket as a dps. Tedious and boring, just hitting refresh on the LFG tool. This is not my preferred part of the game.

13
Apr
17

Raiding, sort of

I’ve done some more of the new Broken Shores quests on both my shaman and my rogue. Both are interesting, with a bit of class flavor. I really look forward to the parts of the game that are tailored to your class, race, or faction. It gives the game replayability. I’m actually curious to play on my priest or druid now, just to see how their story progresses.

I think I preferred the shaman one, just because the new follower we got was an actual lore figure that I know (and hate). The rogue’s new follower was a lesser lore character.

I was talking to someone and we reminisced about the Fangs of the Father legendary questline back in Cataclysm. That was probably the best solo activity I’ve done in the game. Too bad Blizzard has moved away from such unique events.

Raiding

I have actually had a chance to raid recently. It is baby raiding, as in we’re doing normal Emerald Nightmare. But it is better than LFR and gives me a chance to play with other actual humans (unlike LFR, where many of the other player might as well be poorly programmed AI NPCs). We have voice chat and a raid leader. Such a throwback to the good old days.

In all my years of playing, I have never used a paid character service like a faction transfer or name change. I’m now considering it. I’ve been raiding with some RL friends and their guild. Unfortunately, I am not on their server, so we can’t trade items during the raid. This may be a reason to move to their server and join their guild.

That would provide me another new experience. I’ve never been in a guild other than my current one. I’ve never seen how other guilds operate. This might be a bad time to experience this, because a lot of guilds are suffering these days (my friend’s guild is no exception). But it might be interesting to be in a guild where I’m not an officer.

Shaman

My raiding has been on my tauren shaman. His item level is now higher than my rogue’s. However, I can easily pull more single target dps on my rogue than I can on the shammy. Years of muscle memory, I guess. I still have to think about what I’m doing on the shaman. Still, I have made a good showing on the dps meters in our raids. If I pop Stormkeeper then my AoE is through the roof, and there are plenty of fights with adds.

Upcoming

I have more to do than I could possibly finish in any immediate time frame.

  • get my followers to 900 so I can do the Challenge Mission
  • Get to revered rep with the new faction to get Legion Flying
  • work on crafting a legendary with my leatherworker rogue
  • track down the recently located Riddler’s Mind-Worm mount
  • keep playing so I can get a 2nd legendary for my shaman

 

23
Mar
17

What’s in a Main?

Hi. My name is Dinaer. And I’m an elemental shaman.

I’ve been playing my rogue as my main since vanilla. I’ve gone out of my way to do all of my important achievements and accomplishments on that character. No matter what role I was playing for the good of the guild, my rogue was my main. When I tanked on my pally in Wrath, I still played my rogue more. When I healed on a resto druid through Cata and into Pandaria, I still made sure to play my rogue first and foremost.

My guild, having lasted since early vanilla, is now all but inactive. There are 5-10 players that log on sporadically, but there are never more than 2-3 on at a time. We tried to get a raid group going, but couldn’t field more than 8 logged on for a raid night that was advertised weeks in advance.

I leveled a tauren shaman to have the chance to play with some friends. Today, I did LFR Gul’dan for the first time, and I did it on my shaman. As far as I remember, this is the first time I have killed a final raid boss on an “alt” before doing it first on my rogue.

Which begs the question – is the shaman my alt? I spend more playtime on the shaman than the rogue. I have done Karazhan on the shaman, not the rogue. I have cleared Nighthold (LFR) on the shaman, not the rogue.

I guess I’m a shaman now.




Armory

Classic WoW:
Dinaer - 11 Assassination Rogue
Cepheid - 13 Prot Warrior
Cartho - 11 Elemental Shaman

Retail WoW:
Dinaer - 120 Assassination Rogue (US - Sen'Jin)
Cartho - 120 Elemental Shaman (US - Quel-dorei)
Derence - 120 Prot/Ret Paladin (US - Sen'Jin)
Metius - 120 Shadow Priest (US - Sen'Jin)
Liebnitz - 120 Arcane Mage (US - Sen'Jin)
Darishin - 120 Resto/Balance Druid (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
September 2019
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