Archive for April, 2016


Set Long Term Goals to survive content droughts

We’re looking at 14 months without any new content in the Warlords of Draenor expansion.  And yet I still have plenty left to do.

Early in the WoD cycle I set up some long term goals.  Collecting pets and mounts, earning reputations, getting achievements, leveling alts, making gold, etc…

As I played the game I would do these in small doses.  I didn’t try and race through them. Slow and steady. At this point, I still haven’t completed many of them.  I actually feel rushed.  It is true that my game time has fallen to maybe two or three hours a week, but I still feel that I have plenty to do to keep me occupied.

Each time I log on I have some activity that I can work on and make progress.  I’m never bored.

By this point, after five expansions, we should expect that content won’t come as fast as we’d like it.  I think that too often we jump into the game and try to do everything in a hurry.  If you set long term goals and maintain a moderate pace you’ll make the game last longer.



Still no spoilers

Until this point I have kept myself out of the loop on Legion.  I have not looked extensively at class updates.  I have not taken even a single glance at the Artifacts or the Class Halls.  I can tell that these are works in progress and so I have covered up my ears and said la la la la to keep from seeing them in an unfinished state.

With the announcement that Legion will drop on August 30, I expect that the game will move into beta by May.  At that point I’ll probably start looking at the way things are shaking out.

If I get invited into the beta I will play it.  I have been in the beta for the past several expansions and I try to do my job and give feedback, find bugs, etc…

On that note…

I’ve been playing WoW for a long time.  Is it my memory playing trick on me, or is this extended “alpha” testing new for Blizzard?  Hear me out…

In the past few expansions, the beta test populations have gotten larger and larger.  People have come to think of beta as early game access, rather than testing and bug fixing.  I suspect this might be frustrating for Blizzard.  When folks don’t get a beta invite, they get angry. (entitlement issues)

How does Blizzard fix this? They could just give out fewer beta invites.  However, that will alienate or anger an already dissatisfied player base.  So instead they run their usual beta testing but call it “alpha”.  No one is angry because there’s no expectation to get invited to a limited alpha, and they are waiting for the beta and their inevitable invite.

When the game does finally go to beta, lots of invites go out and it is essentially early access in everything but name.

So is Blizzard just changing the names to keep everyone placated? Lets see how many of us get into the beta.


Forever a… Lock?

In the current content lull, I’ve been working on alts.  I’ve never been an alt-o-holic.  I have some, but I’m not over loaded with them.

My main is, of course, my rogue.  I also have a max level druid that I play and raid with.  I have a max-level paladin that I keep leveled and geared in case we need a tank in a pinch. I have a max level shadow priest for when I feel like doing caster dps.  I also have a max level arcane mage that I use for for inscription and enchanting, but I do find him fun to play.

I have a 2nd rogue and a warrior at level 92 to have more garrisons for gold making.

That leaves me with shaman, hunter, death knight, monk, and warlock that I have never leveled up to or even near the level cap.  I’ve heard that locks are fun these days, so I decided to give the lock a go.

Well, at low levels it really sucked.  For one, the demon pets are too strong (same complaint I have about hunters).  I can sick my pet on things and then go off and pick flowers while the pet does all the work.  I never get hit or even bothered.  Some people see this as a feature, but to me that’s dull and uninteresting.

Second is that it was too repetitive.  There wasn’t enough variety in the attack options.

Worst, though were running dungeons.  With just one instant nuke (HoG), in general I would get one or maybe two casts off per pull.  I finished in dead last in damage on every dungeon run I made from level 20 until level 80. I got kicked out once and threatened on other occasions due to low damage. I had to stack haste, haste, and more haste on my gear just to get off more casts to do decent damage.

Plus the lack of a speed boost was annoying.  I was often left behind in dungeons, and I’d catch up in time to get one cast before everything was dead.

On top of that, I hate managing pets.  The pet has caused problems in a couple of dungeon runs due to pathing oddities or pulling extra mobs.

I don’t really know how I made it, but now at higher levels the lock is starting to perform a little better. If I time things well I can do competitive damage.  Plus the pet makes questing efficient since I can pull a lot of mobs at once (at low levels I wasn’t doing much questing)

I doubt I’ll be playing this toon with any frequency once I hit the level cap, but it has been an experience.

Next up… maybe shaman?  I really didn’t like DK or monk in the little I played them, and I’ve had enough with the pets for now so I’ll wait on the hunter.


I’d Like To, But…

Its not that I don’t want to play.  I’m still enjoying the game.  I’m not burnt out.  I’ve been leveling alts.


  • the kids have baseball and band
  • my job has become very demanding
  • I make a full dinner for the family every night
  • it’s baseball season

Once upon a time I would have scheduled those things around WoW.  Now, I fit in WoW whenever I have a break in those things, which is rarely.

The only thing I really have left on my WoD bucket list is to get the Moose.  My item level is 710, so I’m reasonably sure I can get into a raid.  But its been so long since I have raided, even on LFR, that I don’t remember any fight mechanics and I expect I’d be kicked after a wipe or two.


Dinaer - 100 Assassination Rogue (US - Sen'Jin)
Derence - 92 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 100 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 100 Resto/Balance Druid (US - Sen'Jin)
April 2016
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