Archive for November, 2012


To Brawl or Not To Brawl?

Patch 5.1 came out today, and brought with it the Brawler’s Guild.  Shortly after, Blizzard announced that the invitations would hit the Black Market Auction House sometime within 24 hours.

Now, I certainly have the gold to get an invitation.  The question is – is it worth it?  I play the AH as a minigame, and I have a personal gold -making goal in sight.  Do I really want to set myself back on the track to that goal in order to get a Brawler’s Guild invitation?

I think that the one motivation making me consider it is that I’d like to be able to give some invitations to my guildmates.  I know that there are some who would like to do the Brawler’s Guild activities but don’t have the funds to compete for an invite.

I have less than 24 hours to make a decision.


In other news, I won’t be able to post about rogue raid strategies here for a bit.  Due to a healer shortage in my guild, my initial foray into MoP raiding will be on my resto druid.  Once I get a chance to raid on my rogue, I’ll post about the experience.


Ready to raid in three days with no dailies

The topic of “mandatory” dailies has had a lot of legs.  These discussions go on and on and don’t die.

Personally, I’m tired of dailies.  However, I see that in my gaming style they are not mandatory so I simply stopped doing them.  My main is Revered with Golden Lotus and Klaxxi and Exalted with Tillers.  That’s it.  I’ll continue working on rep very gradually on my main over the next few months in between other activities, and that’s good enough for me.  I won’t do the dailies at all on my alts.

My raid team is short a healer.  In order to fill that gap, I took time off from my rogue to level my resto druid.  I hit 90 with him late Monday night.  He needs to be geared and ready to go in short order.  How do I do that without dailies/VP gear?

In the span of three days I got him from quest greens to raid-ready without doing any dailies.  Here’s how:

  1. First, I did quested out the entire Dread Zones area.  That gets me an iLvL 450 shoulder and belt as quest rewards.
  2. Crafted:  Wildblood Vest and Wildblood Gloves (iLvL 476).  Expensive if you have to buy them, but cost is minimal to craft them yourself if you have the 11 Spirits of Harmony, as I did on my rogue leatherworker.  Note that I had previously done the rep grind on that toon to get that recipe.  If I was totally avoiding dailies on all characters, I’d need to find someone else to craft it for me.
  3. Crafted:  Band of Blood x 2 (iLvL 450) and Tiger Opal Pendant.  Also somewhat pricey to buy, but cheap to craft yourself.
  4. Justice Points used to purchase iLvL 458 bracer, cloak, and legs  (4750 JP total, so I bought two then grabbed the third after running a few dungeons for more JP)
  5. Did the Sha of Anger world boss to get iLvL 476 boots
  6. Purchased Ghost Iron Dragonling (iLvL 450) and cogwheels from the AH for just a few hundred gold
  7. Ran the Arena of Annihilation scenario to get an iLvL 450 weapon
  8. My one big ticket purchase was the off-hand Inscribed Red Fan (iLvL 476), which ran me 4500 g.

These items are specific to my healer, but there are equivalent items for every class.  All that got me to an overall item level in the 450’s.  Then I ran a few heroics to fill in what I was missing and get me to the 460 mark where I can run LFR.  I still could get a tier drop from Sha of Anger.  I could also buy the Relic of Chi Ji to get that extra iLvL boost, but that’s about 23k gold on my server.

All of this took three days after hitting the level cap, and didn’t even cost much gold except for the off-hand.  I haven’t done any dailies or worked on any rep.  If I hadn’t been able to craft the Wildblood pieces myself it would have cost a bit more.

Now, if I were aiming to push progression and get into heroic raids quickly, then I might be more concerned about rep rewards and VP gear.  However, for a player who is aiming to start in LFR raids and then move into normal mode raids, what I’ve done shows that dailies and rep grinds are not mandatory.



“Dad, I really like baseball.  But mostly I like hitting.  Can I just hit and not play in the field?”

“Dad, I love playing baseball games, but I don’t like practice.  Can I just do the games and skip practice?”

These are both things that my son has said to me during his time playing little league baseball.  Its natural for a child, with a limited worldview, to want to focus only on the things that are fun and try to avoid the things that are less fun.  As we age, we learn that sometimes you take the bad with the good, and you endure the dull parts in order to reach the enjoyable parts.

We’re a month into MoP now and there have been a wide range of blog and forum posts giving impressions and opinions of the current expansion.  Many, if not most, are positive.  However, there is definitely an undercurrent in a lot of the criticisms that sound a lot like my son.

“I don’t want to do dailies.  I just want to raid and get all my Valor from that.”

“Valor Point gear shouldn’t be tied to reputation. I hate rep grinds.”

“There should be more portals in Pandaria.  It takes too long to run and fly everywhere.”

“Bring back tabards so that I can just grind dungeons for my rep.”

All of these posts are essentially the same.  They say that the part of the game that the author likes should be emphasized, and the part that they don’t enjoy should be eliminated.  By structuring the game that way, Blizzard is slapping them in the face.

This is a little petulant.

“But its a game!”  They would say.  “I shouldn’t have to do the parts that I don’t like!”  First, I would challenge the assertion that you *have* to do them.  Second, in chess do you get to move your queen without moving your pawns?  In Monopoly can you just ignore the Go To Jail space because it slows down your real estate purchases?  In poker, can you flip through the deck to find the cards you need, because folding isn’t fun?  Games have a multitude of facets, some more fun than others.

If the dailies are so tedious, then why do them?  A word that is thrown around a lot is “mandatory”.  As in, “I hate dailies, but Blizzard has made them mandatory.”  If you step back and look objectively, you’ll see that nothing is mandatory.

“But we have to optimize!”  the raiders will say.  “How can we jump into heroic modes if we don’t have all of the best possible gear in every slot?”

This, to me, is a matter of patience and being spoiled.  Gear flowed so easily in the last expansion.  At the end of both Wrath and Cataclysm you could hit the level cap and then get equipped in full epics within a day or two.  We’ve been terribly gear-spoiled.

Also, people have no self-control.  We see dailies and reputations and say OMG I HAVE TO DO THAT BECAUSE ITS THERE.  Rein it in.  You’ve probably got two years with this expansion.  You can get the reputation to exalted later.  Or next year.

Finally, we have lost our patience.  For some, the only goal is to get into heroic raids as fast as possible.  The leveling and gearing process is seen as just an obstacle, rather than a part of the game itself.  They don’t want to repeat the normal raids over and over until they get the drops they need.  By gating the epic gear with reputation requirements, Blizzard has forced them to go slowly.

If you don’t want to do dailies for reputation, that’s fine.  Gear is readily available through heroic instances, then LFR and then normal mode raids.  Get your Justice Point and quest gear, a couple of crafted pieces or scenario rewards, and start queuing for LFR.  Do that every week and you’ll be all in epics within a few weeks.

Oh, a few weeks is unacceptably long?  If that’s not fast enough for you, then don’t blame Blizzard.


Classic WoW:
Dinaer - 11 Assassination Rogue
Cepheid - 13 Prot Warrior
Cartho - 11 Elemental Shaman

Retail WoW:
Dinaer - 120 Assassination Rogue (US - Sen'Jin)
Cartho - 120 Elemental Shaman (US - Quel-dorei)
Derence - 120 Prot/Ret Paladin (US - Sen'Jin)
Metius - 120 Shadow Priest (US - Sen'Jin)
Liebnitz - 120 Arcane Mage (US - Sen'Jin)
Darishin - 120 Resto/Balance Druid (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
November 2012
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