As I’ve mentioned in this blog before, my guild is a social guild that raids. We have on our roster somewhere between 35-40 raid-capable players, but only about 15-18 of them are the type who would go out of their way to log on specifically to make it to a scheduled raid. The rest will happily raid if they happen to be online at raid time – the ultimate in “casual,” I suppose.
Also, there are widely varying levels of ability, ranging from a few players who could probably compete for a spot in a Top GuildTM to others who barely beat the tanks in dps.
A lot of other guilds in this situation would have cut their raids down to 10-man a long time ago, leaving a very elite core group that could compete for server progression. That’s not our guild. We like the company and the social atmosphere. We like giving opportunity to new raiders. We like raiding with no pressure. We love to share in the glee that a new raider feels when he gets his first loot from a raid boss.
And we’ve found a good balance between 10 and 25 man raids. Our core team does 10-man runs during the week and has cleared ICC and a couple of hard modes. On the other hand, our 25 man raids go on weekends and can routinely get the first 7 bosses of ICC down, but not much else.
And, for the most part, we’re happy this way.
mean-old Deathwing threatens to change all that when he ushers in Cataclysm. The shared 10- and 25-man lockouts would eliminate our current raiding method, since our core players can’t do 10 man during the week and 25 man on the weekend.
I think I’ve found a solution. The key is that there should be be four raids available at launch, instead of just two like when Wrath came out. (I’m including Obsidian Sanctum in the Wrath count, but I don’t count Malygos… one boss with no trash does not make for a fun raid)
From what I’ve seen, Cataclysm is shipping with four raids – Grim Batol, The Firelands, Skywall, and Blackwing Descent.
My guild has two nights of 25-man raiding per week. I envision a system where we schedule one or two 25-man raids for our two nights, depending how long the raid instances are. That will be announced in advance, and players will be told not to get saved to either of those raids during the week. However, the other two unscheduled raids are fair game for whatever: 10-man runs, pugs, etc…
Then we can switch off from one week to the next.
- For Week One we can schedule 25-man Grim Batol and/or Skywall.
- That leaves The Firelands and Blackwing Descent free for people to pug, or run in a guild 10-man for faster progression and achievements.
- In Week Two we can schedule 25-man Firelands and/or Blackwing Descent
- That would leave Grim Batol and Skywall available for people to pug or run in 10-mans.
- and so on…
This depends on a lot of factors, including the relative difficulty of the raids, their length, gear requirements, and our ability to coordinate our players.
However, if we can get this to work, then we won’t have to choose between 10 and 25 man. We can still straddle that line between the two, just like we always have. Sure, our progression will be slow, but that’s no different than our current situation and that doesn’t bother us.
Everyone is so certain that guilds will have to choose between 10 and 25 man raiding. I don’t see it. So… what are the flaws in my idea?