Legion – Intro quests (warrior, more mage, more rogue)

Arms Warrior

I had heard some good things about the warrior class hall so I did that one next. Honestly, I wasn’t that impressed.

Let me say first that I don’t play my warrior. He’s been Arms spec since level 1. I started it because at low levels it was fun. Charge and Victory Rush make for an active playstyle. As the levels went on it got somewhat repetitive and slow. I would routinely stop playing him for months at a time.

That said, I cannot see why the warrior class hall would have a Norse theme. I’ve never really understand why Blizzard decided to go so Norse-heavy in the lore as it is, but they doubled down in the warrior class hall with Odin and val’kyr. It just didn’t connect for me.

Plus it had little in the way of warrior flavor. The druid and rogue class halls clearly identify with their characters. The mage hall looks like it could have been at Hogwarts. The priest one is a bit bland, but seems churchy. Maybe warriors just don’t have a clear enough identity as a class, which hampers the theming of the class order hall.

On top of that, the location for the artifact weapon questline was the same as the priest one, which I already did. So there was no new content for me there.

Fire and Frost Mage

I did the other two artifact weapons for my mage. The fire one was fun, in large part because playing a fire mage is a blast. You have so much fire stuff exploding all over the place. Plus the trip to Icecrown Citadel is a great throwback for any long-time WoW player. Even though I don’t normally play fire spec, I had fun with the quests and the things I had to do.

The frost one was neat also, but perhaps the weakest of the three mage questlines. Travel to the Broken Isles to kill some demons to finish a ritual. It was touch-and-go for me, as I have no idea how to properly play a frost mage, and it got pretty tough at the end (although I never died). I think I am fond of the nostalgia that some of the other questlines had, taking you to the Nexus and ICC and such, and the frost one didn’t go that route.

Outlaw Rogue

It is funny that, with the rogue being my most played class, that I died in the first few seconds of this questline. I stealthed out onto the beach, thinking that this was just another sneak quest. Whoops! Surprise land mines.

This one was fun, much like the other rogue artifact quest. Some stealth, some combat. A good mix, and not just grinding through killing things. I think the assassination quest had a better mix of activities, but no complaints here.


So far, my personal ranking of the class order halls and artifact quests so far would be

  1. assassination rogue
  2. resto druid
  3. fire mage
  4. outlaw rogue
  5. arcane mage
  6. shadow priest
  7. arms warrior

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Dinaer - 100 Assassination Rogue (US - Sen'Jin)
Derence - 92 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 100 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 100 Resto/Balance Druid (US - Sen'Jin)
September 2016
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