31
Aug
16

Legion – Intro Quests (mage, priest)

My strategy for Legion is not to hurry to level 110. (honestly, I have a hard time understanding people who do that, but to each their own)

I went into the expansion with 11 max-level characters in 10 classes:

  • Assassination Rogue
  • Arcane Mage
  • Shadow Priest
  • Balance/Resto Druid
  • Ret Paladin
  • Subtlety Rogue
  • Havoc Demon Hunter
  • Elemental Shaman
  • Demonology Warlock
  • Mistweaver Monk
  • Arms Warrior

My plan is to do the introductory questlines to get the Class Order Hall and the Artifact Weapon in each one.

I spent about 4-5 hours in the game yesterday. I did some auction house posting to try and grab some gold during the initial rush of players – flasks, potions, flipping some crafting mats. I played my arcane mage until he finished the intro quests and went to the Broken Isles. Then I did the same for my shadow priest. (I started with those because I need their crafting abilities to get glyphs and enchants rolling on the auction house)

Arcane Mage

The arcane mage quest was fun. I thought that going back to the Nexus was a good trip down memory lane. If you didn’t play through WotLK content then maybe less so. I did have trouble with the final boss. Admittedly, I don’t play my mage often and my dps was pretty poor. After failing twice I used an enhancement rune left over from WoD and threw a couple of quick enchants on my gear and was successful. The weapon is interesting, but not as impactful or lore-relevant as some others in the game. It was a good experience.

Shadow Priest

I had less fun with the shadow priest questline, although I think the class gameplay was better than the arcane mage. Heading to Tirisfal Glades was not as interesting to me. As an alliance player I have no real attachment to that zone. I initially thought the quest might take me to Scarlet Monastery, but that turned out not to be the case. I also didn’t know any of the NPCs, which could be because I don’t play the priest much, or because they weren’t supposed to be memorable. I found the final quests and end boss for the weapon to be somewhat underwhelming. The weapon itself, while not particularly notable in lore, is game-changing as it affects your dps.

I will add that I have always been terrible at shadow priest. I usually have trouble completing the simplest quests in that class. I remember with shame when I needed help killing mobs on one of the holiday event side quests in WoD. Not so anymore. I had little trouble blasting my way through the intro quests. With my PW:Shield seemingly always available I rarely took any damage. It was more fun than the mage, for sure.

Tomorrow I’ll probably do my assassination rogue and maybe mistweaver monk.


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Armory

Dinaer - 100 Assassination Rogue (US - Sen'Jin)
Derence - 92 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 100 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 100 Resto/Balance Druid (US - Sen'Jin)
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