In MoP, each raid has had its “roadblock” boss. Mogu’shan Vaults had Elegon. Heart of Fear had Garalon. Terrace… well that didn’t have anything (on normal mode, at least).
Now in Throne of Thunder we are at a dead stop on Horridon. I feel like this isn’t even the roadblock boss for most people, but it is for us.
I have issues with this fight, and not just because its a rotten fight for rogues. Its also an annoying fight for just general playing.
(1) Horridon has a big ass. Seriously. I can’t tell you how many times my view has been blocked because this huge dinosaur has charged into my screen. I have to keep adjusting my camera view during the fight to see around it. Very frustrating. I ended up playing with my camera zoomed out into the sky, but I really don’t like that perspective.
(2) Targeting is awful when adds are all grouped together. In many add-based fights, you can simply AoE down a group of adds. In this fight, that big group of adds has one tougher one in the group that you are trying to focus. Finding him in that pile is a terrible chore. Yes, you can write a targeting macro, but I consider that to be an inelegant kludge solution to an encounter design problem.
(3) Frozen Orbs. Oh, to be a ranged class that can spread out and plink away at the Frozen Warlords without standing in the midst of Frozen Orbs. Either I’m in the melee zone, dying to Orbs or I’m out of range doing essentially nothing. This phase stinks for rogues.
I have yet to see past the third door, so I can’t even comment on the rest of the fight.
Maybe something will suddenly click and I’ll find a secret that I’ve been missing. Until that happens, this fight annoys me more than any other in MoP raiding so far.