Buffs are coming

In the ever-changing world of dps pwnage, the class at the top of the heap seems to change at the whim of the developers.  Currently, it seems like hunters and mages have it good  Rogues are competitive but clearly not the best dps.

In patch 4.2 it looks like there will be rogue damage buffs to all three specs.

I’m not going to go into any discussion here, because we know that anything on the PTR today might be gone tomorrow.  Here’s what is there right now:

  • Assassination
    • Assassin’s Resolve damage bonus has been increased to 20%, up from 15%.
    • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
  • Combat
    • Savage Combat now increases attack power by 3/6%, up from 2/4%.
    • Vitality now increases attack power by 30%, up from 25%.
  • Subtlety
    • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
    • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

Alas, as Blizzard giveth, they also taketh away.  Cloak of Shadows is getting a longer cooldown (2 minutes, up from 90 seconds).  /sadface

More comments on this when the patch is closer and we can believe what the patch notes say.


4 Responses to “Buffs are coming”

  1. May 27, 2011 at 12:11 pm

    I love the buffs and hope the takeaways go away. Also Combat Readiness and Cloak of Shadows now share a cooldown is proposed. Would that be considered a nerf? If so that makes me sad.

    • May 27, 2011 at 11:06 pm

      That would be a PvP nerf. Combat Readiness defends against physical damage, while Cloak is against magic (unless glyphed). The shared cooldown would make you choose one or the other. That becomes a situational decision in PvP, rather than just hitting both and being invincible for 5 seconds.

  2. May 28, 2011 at 12:31 am

    I like being invincible because they can’t see me. 😛

  3. 4 BenDover
    May 28, 2011 at 7:10 pm

    The damage buffs are probably needed. Rogues haven’t been on top of the charts for a long time, and hopefully this will help us scale a bit better. The problem with the damage buffs is that Combat will still be drowning in energy and capping it regularly, which always feels a bit bad. Crit is gonna be even worse for Assassination than it’s now. I’m also waiting to see if they can come up with something to help the Combat and Assassination mobility issues in PvP.

    CloS and CR sharing the CD basically means, that if you glyph CloS, and there’s very little reason not to, CR becomes redundant. It becomes a waste of an ability, which I find a bit sad, considering it was meant to be the game changer, the thing that allowed us to fight toe to toe with other melee.

    I know it’s a bit of a controversial idea, but in the long run I think removing Preparation from the game would do the Rogue class a lot of good as a whole. It would mean that our PvP utility could be balanced easier, and Sub damage could be scaled to Assassination and Combat levels. Not likely to see anything this big happen in a patch though, maybe next Expac.

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Dinaer - 100 Assassination Rogue (US - Sen'Jin)
Derence - 92 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 100 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 100 Resto/Balance Druid (US - Sen'Jin)
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