I actually did some raiding on my rogue this weekend. (not as much as I’d have liked… we need more tanks!) I tried Subtlety for the first time since early Burning Crusade. I also put Mutilate through its paces to look for changes.
Subtlety is way complicated to play. Trying to balance three finishers (SnD, Recuperate, Rupture) is difficult even with both SnD and Rupture glyphed. And that’s on a stationary target. If you are target swapping it is nothing but frustrating.
Also, clearing trash in Sub spec was like chewing tinfoil. Even with HaT popping up a combo point every 2 seconds, Sub seemed to generate points slower than my Mut spec. The debuff from Hemo is nice but unnecessary if you have a feral druid to apply Mangle. Backstab is almost impossible to use on trash due to the positional requirement. I’d Shadowstep to get behind, and then the mob would move and I was out of position again.
On stationary fights, my Sub dps was somewhere around 1500-2000 less than what I’d expect to do with Mutilate. I’ll be the first to say that a big part of that is probably my lack of practice with the spec. Also, you need a very good timer mod to track both the debuffs (Rupture and Hemo) and the buffs (Recuperate and SnD) in an easily visibly way. I didn’t have one, so my attack management was not optimal.
I’d say that at this time Sub is interesting and more challenging than Mutilate, but also I think it has lower maximum dps, even if played well. There is no way I would play it in a 5-man instance or solo, because without all the crits fueling HaT the combo point generation would be super-slow.
Mutilate plays almost exactly the way it played before. Mutilate-Mutilate-Envenom is almost all that you do on boss fights. Throw in a Rupture every so often to keep that up. Pop Vendetta on cooldown, preferably in conjunction with Heroism/Bloodlust. (its funny that when Wrath came out, Mut was a very complicated spec to play, and now its so easy)
My first impression is that it feels… slower. My energy regeneration seems slower. I found myself often waiting for energy regen before I could use my next attack. That created problems due to the new spell queueing system.
I’d be ready for my next Mutilate, autoattacking while waiting for energy to regen. I’d spam my Mut key.. 11111111111 until the attack went off. Surprise! I had queued more than one attacke, so it did two consecutive Mutilates. This caused some wasted combo points and definitely a hit on my dps. I know in my head that I need to stop spamming keys, but years of muscle memory are hard to overcome.
In the end, my dps on Festergut in Assassination spec was pretty comparable to what it was before the patch. It would have been a little higher, I think except (1) I had to bring spores out to ranged groups twice, (2) our raid makeup was horrible for melee dps buffs, and (3) I forgot to switch to Backstab at 35% to take advantage of Murderous Intent. So if all had gone well I think my dps would have been a little higher than before.
My Vendetta-on-cooldown doesn’t feel like its as effective as the always-up Hunger for Blood was before. Mathematically speaking, its not quite as effective as glyphed HfB pre-patch. However, it should be close. Even knowing that in my head, it didn’t feel close.
Maybe it felt ineffective because of how out-of-whack damage is right now. The top of our damage meter was flooded with mages and ret paladins and feral druids. There were players who are typically carried by our raids doing sub-par damage, but on this night they blew my dps out of the water.
As much as I hate to QQ, it was a little frustrating to finish in the bottom half of our dps when I had been at in the #1 spot on 99% of the fights we have done in Wrath. I’d be lying if I said it wasn’t discouraging. Still, I think I can do better, so I’ll keep refining things. and try try again.