When I saw that you would be able to get a Dark Phoenix mount if your guild got the “We are Legendary” achievement, I was excited. Then I saw that legendaries obtained before Cataclysm didn’t count. Boo! (not that we have any legendaries, but I think its a harsh decision anyway)
I can see the reasoning. Its supposed to be a guild reward. If you have someone in the guild who had the Warglaives of Azzinoth from when they were in another guild, then I can understand why Blizzard wouldn’t want your guild to get credit for it.
That said, if you’ve already gone through the grind to get some of those legendaries, it would suck to have to do them again.
On the other hand, I bet you’ll see people in Molten Core, Ulduar, Black Temple etc… pretty regularly, and that’s cool.
The Guild Rank system is being overhauled. As a GM, I can’t express enough how happy this makes me. The guild rank system is so horrible that I’m amazed it made it this far without causing a riot in Irvine, CA.
Its fascinating to see the other classes mechanics become more rogue-like. I read somewhere a description of hunter Focus as being like rogue energy. I also saw someone compare a paladin’s Holy Power to a rogue’s combo points. Blizzard has always liked the rogue resource system, so its not surprising.
What should I do first in Cata? Level my toon to start endgame quickly? Speed-level my professions? Gather ore and herbs and make thousands on the auction house? Decisions, decisions…
Bummer that the glyph market is going away in Cataclysm. One you buy a glyph, you’ll know it forever, so you can switch it in or out anytime without having to repurchase it.
I spent a lot of time and resources powerleveling my inscription. I’ve made tens of thousands of gold with it, so I’ll be sad to see that easy path to riches vanish.
Not much rogue news from Beta. In fact, not many people are talking about Beta at all. I suspect that since everything is changing so often, there’s no point in talking about the way things are since they might not be that way next week.
One note: Dirty Tricks was removed from the Subtlety tree. That’s interesting, since it was one of the main reasons that Subtlety became the rogue PvP tree. Instead of Dirty Tricks, they just extended the range and reduced the cost of Sap across the board. That should be a good step toward making PvP more fun in all specs.
Relics are being changed to be more like wands, in that they are essentially stat-hangers instead of being class and spell-specific. That’s great for the relic classes (paladin, DK, druid). I can imagine what a pain it is to have such limited options for one of your gear slots.
That said, I think that the relic slot was a big missed opportunity. I always thought that a “relic” should be some amazing class-specific item with lots of RP-flavor, that perhaps required a class-specific questline to get. Imagine if a paladin had to quest to get some piece of armor from a past leader of the Order of the Light , and that became his treasured relic. Or perhaps a druid had to quest to get an item that had originated in the Emerald Dream.
Alas, Blizzard has moved away from class-specific content. So relics become +crit/+haste stat items. /sigh
I wish I were in Beta…