Raid Jobs

I was talking to a hunter friend of mine about dps and other world-shatteringly important matters.  He told me that hunters are often gimped on damage meters because they tend to get assigned to jobs that detract from their damage totals.  The example he used was shooting down frost orbs on the Anub’arak fight in ToC.

I was going to mention that rogues get assigned jobs too… and then I couldn’t think of any.  Well, I thought of one, and that was interrupt duty on the Jaraxxus fight.  However, that role served to increase my dps since I was able to stay on a single target instead of switching between adds.

So, what Wrath fights have we done that had specific jobs for certain dps classes, and did they increase or decrease dps?

Maexxna – one of the early Naxx bosses.  A ranged dps gets assigned to free the people who get webbed.  Typically reduces overall damage due to target switching.

Noth the Plaguebringer throws curses around that need to be dispelled.  Hopefully you have a druid healer than can handle it.  If not, you need a mage on it, which will cripple their damage totals.

Instructor Razuvious on 10-man didn’t have any particular jobs, but on 25-man you needed a priest (probably a shadow priest with +hit gear) to mind control the Understudies, taking them away from their normal role.

Gluth needs someone to kite the skeletons around the back of the room.  Often this is a mage or shaman or paladin, and whoever it is doesn’t get much chance to attack the boss.

Razorscale needs a ranged dps to hang out away from the fighting to fire the harpoons.  This is often a mage or hunter, and it briefly takes them away from the action.

XT-002 Deconstructor usually has a strong ranged AoE class burn down the adds.  It has to be ranged to avoid the bomb bots, so its typically a warlock, hunter, or mage.  This doesn’t impact their damage too much, but they certainly do less damage than if they were focused on the boss.

Mimiron needs a ranged damage class to tank the flying head in phase 3.  This usually increases that player’s damage because they get to focus on a single target for that phase while everyone is fighting adds.

Lord Jaraxxus often has a person stay on the boss to interrupt his Fel Fireball.  That person (often a rogue) gets to focus on a single target, and so has good damage output while everyone else is jumping between adds and the boss.

Faction Champions is not about damage, but rather about survival.  Everyone’s damage is low in this fight, but those who have any kind of cleanse, dispel, or purge are affected most of all since there are so many curses and DoTs going around that need to be removed.  That impacts priests, paladins, mages, and shamans more than it does hunters, warlocks, and rogues (although they are certainly affected as well).

As mentioned earlier, Anub’arak requires a ranged damage class to shoot down the orbs, and that person loses damage due to target switching.

Blood Prince Council in ICC needs someone to collect shadow orbs and tank Prince Keleseth.  That person doesn’t worry about damage done, as long as he keeps aggro on Keleseth and survives the shadow damage.  Its typically a ranged class such as a hunter.

Valithria Dreamwalker is a chaotic fight without any single target to focus on, so damage is spotty all around.  Someone needs to kite the Blistering Zombies (often a hunter) and someone has to take out the Suppressors (likely a feral druid or rogue).  Those roles still provide opportunities for damage, though.

The Sindragosa fight can be done without special job assignments, but in some strategies there is a person assigned just to kill frost tombs.  That person doesn’t get to focus the boss, so has decreased damage output.  In our raid, that’s a rogue.

All of this makes for a reminder that the success of the raid is more important than performance on damage meters.  At this point in the game, we should all know that.  However, its common for raid leaders to call someone out after a wipe for poor performance.  It is important that everyone knows what circumstances might cause a reduced damage total due to specific jobs during the fight.

That said, my hunter friend was right.  Out of all those fights, rogues were given damage-reducing jobs only a couple of times.  Hunters (and other ranged classes) had damage-impacting jobs on many fights.  Try to remember that if you ever get the urge to gloat about your dps totals.


10 Responses to “Raid Jobs”

  1. 1 Aylie
    June 23, 2010 at 8:49 am

    It happened to me yesterday on our LK25 normal kill. When we pulled the boss, we realized we had no hunters to dispel enrage from shamblers on this particular run. As we were not sure if tank could survive two enraged shamblers beating on him I quickly looked for anesthetic poison in my bags, pulled old weapon swap/shiv macro on my bar again and I had some fun with enraged shamblers. It was refreshing experience, but I’m glad I can usually do some damage on boss instead.

  2. 2 Mobius
    June 23, 2010 at 10:27 am

    @ Aylie

    I had to do the same thing, I was rotated that evening and didnt get home until the raid was at LK. They called me in RL and told me to get on. i did. the SP stepped out and i jumped in with my Anesthetic poisons ready for the LK. FoK anesthetic, wep swap, back on the king. Good to feel needed

  3. June 23, 2010 at 12:50 pm

    I know the hunter in question and I think he misspoke his issue as we’ve discussed it many times just him and me.

    Its not so much a gimp in DPS that’s upsetting as much as a taken for granted thing. What happens most time is that a ranged task is assigned and it goes to hunter X. There are locks, mages, spriests that can also do these jobs but if you think about our raids that’s not done as often to them as it is to team hunter.

    I think most times the jobs do fall to us because we have more tools at our disposal than other ranged classes. But our DPS, no matter the spec, dies a horrible death if we drop our rotation and people in the raid do look at the DPS and they do make comments. So perhaps a little mention at some point about how cool we are would help 😉

    You also forgot to mention how often we misdirect ooze, bosses, trash and rogu…ooops. Never include kiting as a job though, there’s no hunter that doesn’t love kiting.

    Its funny I was going to work up something on this topic from the hunter POV on my blog. Maybe I’ll put a rush on that.

    • June 23, 2010 at 8:34 pm

      Speaking from a Raid Leader’s perspective, the reason I tend to choose Hunters for these kinds of jobs over other ranged classes is that (based on my limited knowledge of most of them) Hunters have the most instant-cast abilities to help them take care of something right now. There’s a peace of mind that comes with knowing they don’t have to channel something first.

      And when all else fails, they can still auto-shot and successfully perform a lot of these axillary tasks to satisfaction should mana be an issue–where a Mage or Lock would have to first gain mana, then channel a spell before the intended effect took place.

      • June 24, 2010 at 10:08 am

        Honestly I don’t mind the less glamorous jobs. I like the break from the rotation grind. I think its just that for some people its the assumption that’s the problem.

        Let me give you a hypothetical. Your partner is say a bit of a neat freak (I have no idea if Norf is just go with me on this). You assume that he wants to do all the house cleaning because it goes with his personality. He of course does want to do it but he’d rather it be discussed with him and thanked for it after wards rather than assumed he’s fine with it all.

      • June 24, 2010 at 10:14 am

        Also I’m going to throw something critical out here to you as the raid leader and to Din as guild leader. I’ve seen people never leave targets to hit adds, I’ve seen people stay in fire too long, I’ve seen people AE instead of focus fire to pad their DPS, I’ve seen people AE heal to pad their heal numbers (I use recount to peek). If raid roles are more important than personal numbers we all need to be held accountable.

  4. 7 Stonedrake
    June 23, 2010 at 6:45 pm

    Bah. I’ve never really used my damage meter as anything other than seeing how close to my spreadsheeted theoretical maximum is — even then, never on anything important. I have to admit, on anything that matters, I’m too busy trying to do my job to worry about my actual DPS numbers.

  5. June 24, 2010 at 12:26 am

    I think you forgot one that messes with Range dps =) Hodir. Having to go into Melee range to step on a Ice patch. Or move from the falling ice. Puts some stress on a Mage etc =) Also. Your 100% right. I have never noticed how hard it was as a range until i got my Mage to 80. The jobs that Arg had easy. Now are slightly difficult……Slightly

  6. 10 Key
    June 24, 2010 at 10:41 am

    Although damage meters are a quick and easy way to gauge performance, I find that a lot of times (usually in pugs), the person at the top of the damage meter is the one that didn’t do what he was supposed to do during the fight (dpsing bone spikes, switching to adds, etc).

    As a former raid leader, I also liked to assign hunters to jobs such as getting frost on the ground for anub, or keeping the kinetic bomb afloat on the Blood Princes. To me, they just seemed like the best ones for the job.

    It is true that more often than not these types of jobs fall to the ranged, but they don’t have to worry about positioning and boss movement as much as the melee do.

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