The first post went through the Assassination tree, which has a lot of changes. Now I’ll look at the Combat tree.
The first change is that Improved Gouge was moved from the first talent tier all the way up to the 7th. I don’t see why, but OK. Improved Slice and Dice was moved up a little higher, also. That was moved to make room for Improved Recuperate.
Improved Recuperate (2/2) – Causes your Recuperate ability to restore an additional 1/2% of your health.
Recuperate is a new skill being added in Wrath that lets you use your combo points to heal yourself. Its definitely a soloing talent. I don’t know how attractive this will be, unless we’re forced to take points in it as filler to get the higher level talents. Unless….. well, read on for more speculation.
Close Quarters Combat is gone, and replaced by Aggression, which was moved lower. I suppose that Aggression might be available for Mut or Sub rogues now, although I don’t think Mut rogues will take it, even if Backstab is the new Execute.
There’s a fascinating new talent up where Hack and Slash used to be (yes, that’s gone too). Its called Reinforced Leather.
Reinforced Leather (5/5) – Increases your armor contribution from cloth and leather by 10/20/30/40/50%.
Could we see tanking rogues? That’s the only reason a talent like this would exist, other than some pvp utility.
Mace Specialization is gone (all the weapon-specific talents are removed). Then there are few changes all the way up to the 40-point tier where Sturdy Recuperation makes an appearance.
Sturdy Recuperation (2/2) – Reduces all damage taken by 4/8% while your Recuperate ability is active.
Combine Reinforced Leather with Sturdy Recuperation. I don’t see this as made for soloing – its too many defensive talents. To me, it really points to rogue tanks.
So far, all the new Combat talents are defensive. Finally, at the 45 point tier there is a new damage talent – Restless Blades.
Restless Blades (3/3) – Your damaging finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by 0.5/1.0/1.5 seconds per combo point.
Interesting. So if you have this fully talented, for every 5-point finisher you do it knocks 7.5 seconds off your cooldowns. That could add up pretty quickly. Its a creative talent. Those are often unpopular, because its harder to see exactly how well they will translate to improved damage. I’m sure EJ will have it all figured out.
I think that Combat rogues are likely disappointed. They didn’t get any really shiny changes, unless the possibility of tanking intrigues someone. Still, I have no doubt this will continue to be a popular spec, as it always is.
Next post will be Subtlety, where there are more changes.