We all saw this coming, so there is not really any cause to complain. I agree that rogues (especially mutilate rogues) were outperforming everyone else by far too great a margin to go without fixing.
So here’s the hotfix, which was applied Thursday night:
- The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
- The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.
Remember that HfB was reduced from 15% to 10% not long ago.
I know they were going for a quick fix. I just wish they taken more time and found a more subtle adjustment in the mechanics. HfB is an easy and obvious place to make cuts, but its a heavy-handed way to do it. I always liked HfB, even when we had to stack it and refresh its stacks. However, as time goes on and it keeps getting weakened it becomes a less interesting talent.
According to the theorycrafters at Elitist Jerks, this change reduces mutilate dps by around 7% and combat dps by around 2% (pending further testing). Mutilate still comes out ahead of combat spec on tank-and-spank bosses, but they are quite close and its possible that there will be fights where combat is preferred.
In my 10-man raids, we typically bring two rogues. We are both mutilate spec. I considered switching to combat for the Savage Combat buff, but the decrease in my personal dps outweighed the overall gain from the extra raid buff. Now, though, it might be worth it. Further testing will tell.
I think there are probably a couple of hunters in my guild who are looking forward to the damage meters for our next raid. :)
P.S. – we also got this…
- Stealthed rogues should no longer trigger traps in Ice Crown Citadel from long range