Archive for January 8th, 2010


Rogues nerfed, news at 11

We all saw this coming, so there is not really any cause to complain.  I agree that rogues (especially mutilate rogues) were outperforming everyone else by far too great a margin to go without fixing.

So here’s the hotfix, which was applied Thursday night:

  • The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
  • The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.

Remember that HfB was reduced from 15% to 10% not long ago.

I know they were going for a quick fix.  I just wish they taken more time and found a more subtle adjustment in the mechanics.  HfB is an easy and obvious place to make cuts, but its a heavy-handed way to do it.   I always liked HfB, even when we had to stack it and refresh its stacks.  However, as time goes on and it keeps getting weakened it becomes a less interesting talent.

According to the theorycrafters at Elitist Jerks, this change reduces mutilate dps by around 7% and combat dps by around 2% (pending further testing).  Mutilate still comes out ahead of combat spec on tank-and-spank bosses, but they are quite close and its possible that there will be fights where combat is preferred.

In my 10-man raids, we typically bring two rogues.  We are both mutilate spec.  I considered switching to combat for the Savage Combat buff, but the decrease in my personal dps outweighed the overall gain from the extra raid buff.  Now, though, it might be worth it.  Further testing will tell.

I think there are probably a couple of hunters in my guild who are looking forward to the damage meters for our next raid.  🙂

P.S. – we also got this…

  • Stealthed rogues should no longer trigger traps in Ice Crown Citadel from long range

More Icecrown Citadel Traps

Just a heads up for those progressing in ICC.

Once you kill Deathbringer Saurfang, you can go through the door behind him.  You’ll see some kind of mist spray that blocks the hallway.  Don’t go in it!  After watching it for a moment, you’ll see that there are several such sprays, and they go on and off in an alternating pattern.  Yes, its another Frogger boss!  You can go through them, one at a time, pausing between each one to wait.

Rogues to the rescue!

When you get past the first spray right behind Saurfang and look to your left, you’ll see a lever against the wall.

If you are in stealth you can pull the lever and shut down all of the mist sprays.  Frogger down!  Problem solved!  (of course, you get the ability to teleport past them with the ports so its not THAT much of a help, but still…)

Wait, there’s more!

In a previous post I showed the Spirit Traps that can be disarmed by rogues in the trash area before Marrowgar.

In the hallway where Stinky and Precious path, there are geist traps.  They look exactly like the Spirit Traps.  If they are tripped, a mob of geists spawns behind you and jumps your clothies.  They can be detected in stealth and disarmed.

Like the other traps, this is a good source of rep so you may want to set it off intentionally and AoE the geists down.

Enjoy your rogue goodies!


Dinaer - 100 Assassination Rogue (US - Sen'Jin)
Derence - 92 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 100 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 100 Resto/Balance Druid (US - Sen'Jin)
January 2010
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