This is part of a series describing rogue tactics for the bosses in Naxxramas. The focus is on the 10-man version of the fights, since that’s what most people will be running. If you have suggestions for alternate strategies, or if I say something that you disagree with, please put it in the comments.
These are not meant to be full raid strategy guides. They are written to describe the role of rogues (or other melee dps) during the encounters. For full strategy guides refer to Bosskillers or WoWWiki.
Sit, doggie, sit! Good dog!
Gluth is a big, creepy, undead dog. Why something like this would exist, only the strange minds at Blizzard could say. What I do know, though, is that he is hungry.
First note – do not go into the room before the tank. Gluth aggros even before you enter. Let the tank go first.
Gluth starts is a two-phase fight. Two tanks and most of the dps startt on the boss, while the healers and kiters are toward the back of the room.
Because he stacks a Mortal Wound on the tank, there will be two tanks taunting him back and forth. That makes it tough for us to target our TotT. Watch your threat meter carefully before throwing that on anyone.
Gluth will enrage every so often, and that needs to be dispelled. Either a hunter with Tranquilizing Shot or a rogue with Anesthetic Poison can do this. (Finally! A rogue-role other than just dps! ) Its easier for the rogue to do it, although you’re giving up a little dps by swapping out a poison. That’s OK, we’ll do it for the team!
While all this is going on, someone is kiting the zombies around the far end of the room. The zombies have an enormous amount of health and apply a stacking debuff, so no one will be attacking them other than to build threat. That won’t be a rogue’s job, so don’t worry about it… yet.
All of a sudden… Bang! Your health just dropped to almost nothing. What happened? Every two minutes Gluth casts Decimate – and everyone in the room, both players (except the tank) and zombies included, drops to 5% health. At this point the healers are scrambling to heal everyone. ALL dps leaves Gluth and goes for the Zombies.
The whole pack of zombies will turn and start shuffling toward Gluth. If any of them reach the big dog, he will eat them and gain back 5% of his health. Since Gluth has a hard enrage timer, you really don’t want that to happen. DPS needs to kill the zombies before they reach him.
Even at 5% health they are tough to kill. Fortunately, they can be stunned, rooted, trapped, snared, or slowed. Hit one to get a combo point and Kidney Shot to stop it. If a zombie is getting too close to Gluth, Vanish and stun it with a Cheap Shot. There should be druid roots and mage frost novas going everywhere. If your group is really short of slowing effects, you can Fan of Knives with Crippling Poison to hit a bunch of them at once. Hopefully you won’t need to do that – using Anesthetic Poison and Crippling Poison will seriously gimp your dps on the boss. If you find yourself needing to do that, try using a weapon-swap macro to switch between your boss-damage weapon with dps poison and a secondary weapon with crippling poison during the Decimate phase.
Once Decimate ends you will see the zombies revert to their normal health pool. Stop attacking them and go back to Gluth. He does have a hard enrage sometime after the fourth Decimate, so go-go-go on the dps.
This fight will take some practice while the kiters learn how to hold the zombies far from Gluth without getting killed. Expect a few wipes your first time. When he dies, he has a huge loot table that he shares with other Naxx bosses. Most notable is that he can drop your tier 7 (or tier 7.5 on heroic) chest, shoulders, and/or legs. On the 10-man he can drop the Collar of Dissolution or Cuffs of Dark Shadows. In the 25-man raid he can give up the Chestpiece of Suspicion, Sinner’s Bindings, and even Webbed Death. There is more, but I’m not going to list it all.