Edit: this is a rant, and not entirely coherent… after seeing the amount of discussion generated by this post, I wrote a follow-up, more sensible post about my objections to Dual Specs here
From a blue post on the forums about the process of switching specs…
You literally just click a button, and after a 5 second cast, your specializations, glyphs, and action bars swap. You must be out of combat, and it still cannot be used in battlegrounds or arenas. There is currently no cooldown on the ability to swap specializations though.
I cannot tell you how much I hate this.
To me, part of the fun of the game was assembling your “team” for going into a raid or instance. Balancing strengths and weaknesses of each class, managing raid buffs and enemy debuffs – this was a meta-game that went along with raiding and instancing.
Your warriors can be tanks one minute and dps the next. Your priests can go from healers to dps and back at the raid leader’s say-so. Paladins can go tank-to-healer-to-dps from one pull to the next.
Heaven forbid that we actually ask players to make a CHOICE. We can’t possibly expect players to make a decision and STICK WITH IT FOR THE DURATION OF A THREE HOUR RAID. Our attention spans are so short that we have to be able to jump from one role to another on a whim.
To me, this is like playing chess (the real game, not the Karazhan event), and partway through the game you say, “This rook isn’t really so useful to me right now. I want to swap it out for another bishop.” If you allow that, it removes the meaning of the game and makes it just goofiness.
I cannot see the reason in this at all. OK, some players respec back and forth between PvP and PvE builds. That can be expensive. I get that, and I like dual specs for that purpose. But if that was the issue being solved here you could do the respec in a major city, or at an inscription trainer.
No – this is specifically for players to swap specs in the middle of a raid or instance. What problem is this solving? This is just for the people who have whined about having to make a choice. Want to play a priest? Choose if you want to heal or dps. What? You don’t want to choose? Fine, you can do both and switch them at will!
Are you a paladin or warrior in a progression-minded raiding guild? Better buy some bigger bags. Because your raid leader is going to FORCE you to carry two or three sets of gear into raids. Anub’rekhan needs two or three tanks, but Maexxna needs only one. If dual-spec were around when Naxx came out, anyone who was not the main tank would have been REQUIRED to switch spec to dps after the Anub’rekhan fight. And you’d better have good gear for both specs. Paladins – you could have been healing on Loatheb, off-tanking on Patchwerk, and dpsing on Razuvious. Got three sets of epic gear? Its not an issue in Naxx now because the hardcore guilds are beyond all of that. But Ulduar is coming…
Imagine that you are a resto druid. And you really like healing. How will you respond when your raid leader says, “We don’t need three healers for this fight. I need you to respec to Feral for dps.”
To me this is one more step in the dumbing down of the game. First the homogenizing of the classes, now the smearing out of their roles even within the span of a single run.
If Blizzard is in the mood to continue removing distinctions and choices, here’s my list of demands…
- I want a healing spec for rogues. And it had better be equal in healing power to priests, shamans, paladins, and druids. And you better believe I will QQ if you put a cooldown on my AoE heal.
- I want a tanking spec for mages. Buff their mage armor, let them be magical fighters. And give them awesome tanking staves. You know Gandalf could have tanked a raid boss. He’s bad-ass.
- I want bags of infinite size. If my paladin is going to have to carry three sets of armor, you better give me 30 slot bags. Or let me teleport my gear directly from my bank. Or summon gear from some deity on my command.
Feel free to disagree with me. I won’t be hurt.