05
Feb
09

A Rogue in Naxxramas – Heigan the Unclean

This is part of a series describing rogue tactics for the bosses in Naxxramas. The focus is on the 10-man version of the fights, since that’s what most people will be running. If you have suggestions for alternate strategies, or if I say something that you disagree with, please put it in the comments.

These are not meant to be full raid strategy guides. They are written to describe the role of rogues (or other melee dps) during the encounters. For full strategy guides refer to Bosskillers or WoWWiki.

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You’ve heard the stories… tales of QQ and finger pointing and lag blaming and dance failing. That’s right, you’re at Heigan. Now its time to dance…

sprockets

No, not that dance. Heigan’s dance!

A rogue strategy for Heigan is not too much different than any other Heigan guide. The key is…

don’t die

The old adage that a dead rogue does zero dps is very applicable here. Heigan has no enrage timer, and he hits the tank like a wimp. As long as there is a tank, a healer, and a dps left alive, the fight can continue indefinitely. I have been part of 15-minute Heigan kills. Don’t look at your dps numbers on this fight, they are going to stink. Just stay alive so you can keep hitting him.

heiganThe room has a stage at one side where Heigan starts. The rest of the room can be loosely separated into four quarters by imaginary lines going out from the stage to the opposite wall. You can’t see those lines in game. I don’t have a diagram of the room to show you, but you really don’t need one. (edit: there is one at WoWWiki)

Pan your camera back so you can see a big chunk of the room during combat.

When your group pulls initially, standing by the door, you are in what we’ll call section 1. You start dps on Heigan, and you’ll notice shortly that slime spews up through the cracks in the floor in the entire room except the part where you are standing. That’s your cue to move. You shift over a bit, following along with the tank and Heigan, until you are in what we’ll call section 2. Wait there, and you’ll see slime shoot up from the floor in sections 1, 3, and 4. Then you move to section 3. When the slime comes up in the whole room but where you are, you move to section 4. Then back to 3. Then 2. Then 1. Then back to 2.

So this whole time you are in a moving fight. Rogues hate moving fights. Assassination rogues will have a very hard time keeping HfB stacked with all of the movement. You’ll have times when you are in front of Heigan, in back of Heigan, whatever. As I said – don’t fret about your dps. Just stay out of the slime and keep hitting him. Rupture is great here because it will keep ticking even while you are not on him due to the nature of the fight.

You are dependent on your tank here.  Your tank needs to move Heigan to the right place so you can hit him without standing in the slime.  If the tank isn’t moving him properly you make sure you get to the right place anyway.  The tank is getting constant heals, you are not.  If the tank takes a hit from the slime he’ll live.  You need to avoid it.

Watch for the disease that Heigan applies – Decrepit Fever. With all that’s going on, healers can miss it. Cloak out of it if the Cleanses are slow to come.

That part wasn’t the dance. This next part is the dance…

Heigan will teleport onto the stage. All the ranged and healers who were up on the stage jump off and everyone congregates in section 1. The slime will start coming out of the floor as before. But this time it does it rapid-fire, every couple of seconds. So you are running… section 1, then to 2, then to 3, then 4, then back to 3, then 2, then 1, then back to 2… all very quickly. You don’t have time to bandage, reapply poisons, or anything. You keep moving so you don’t get hit by the slime. Pop Sprint if you are falling behind. You won’t be doing any damage during this phase.

When that’s done, the tank picks up Heigan in section 1 again and it starts over. Eventually, he will die as long as a few of you can stay alive.

The big question everyone asks is… how do you know where the safe spots are? How can you find each quarter of the room?

My solution has been to keep my eye on the rest of the room while fighting. My attacks are all keybound, so I really don’t need to watch Heigan to attack him. I watch the pattern of cracks in the floor. When I see the slime bubble up, I note the place where that happened. The boundary between sections is pretty obvious if you are looking at the slime. So I remember which cracks had slime in them, and I run there. I resume dps once the tank catches up, but really keep my eye on the rest of the room. I watch again for the boundary in the pattern on the floor where the slime comes up, and run there.  I almost never die from the slime in the room.

A couple of notes here:

  • Lag can be a killer… if you have a laggy connection, resign yourself to death
  • Do not just put yourself on Follow on someone else. With the latency delay, you will probably die.
  • When you get to section 4, you have to turn 180 degrees to run back to section 3. Don’t go too far into 4 or you won’t make it back in time. Same idea when you get back to section 1. Being a keyboard-turner can really hurt you here.
  • The slime only hurts when it is on the way up. If you run into it when it is on its way back down into the floor it does no damage.

Here is a youtube video of the Heigan dance if you want to see it in motion.

Heigan (10 man) drops the Cuffs of Dark Shadows for your wrists, and that’s about it for rogues. On the 25-man raid he has a huge loot table that includes some really good items – the Aged Winter Cloak, Grim Toll, and the Stalk-Skin Belt.

Back to main Rogue in Naxxramas page —–>

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6 Responses to “A Rogue in Naxxramas – Heigan the Unclean”


  1. February 5, 2009 at 6:08 pm

    I only died on the first try, and never after. :]

    And remember that strafing is the same speed as running forward – that way you can look where you’re running and you don’t have to turn at the 1 and 4 sections, you just need to hit the opposing key. :]

    And what kills our raid the most is the 1 and the 4 section. If you run too far into them, you’re dead.

  2. 2 azande
    February 5, 2009 at 8:04 pm

    As Saithir said, I strafe all the time, in phase 1 and 2, usually I have my back at the stage on phase 1 and facing the stage on phase 2. The zones are pretty easy to identify if you look at the stage, the first and the fourth are at the corners, the two central ones divide the stage in two sections.

  3. 3 Pleazure
    May 29, 2009 at 3:03 pm

    Thanks for ALL these Naxx guides… they’re a huge help.

    To make this easier tho–NO RUNNING FOR PHASE I…

    For Phase 1 (10 man regular), my tank had EVERYONE up on the platform, grabbed the mob on the floor and backed up so his(the tank’s) feet where just on the edge of the platform(he chose the edge nearest zones 3 & 4 on the wiki map listed in this post). This left the mob still down on the main floor, while we all crowded around the tank(safely out of the slime) and whaled on him. No option out of running for phase 2, but this made our noobish group’s run soooo much easier.


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Armory

Dinaer - 100 Assassination Rogue (US - Sen'Jin)
Derence - 92 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 100 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 100 Resto/Balance Druid (US - Sen'Jin)
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