02
Feb
09

A Rogue in Naxxramas – Maexxna

This is part of a series describing rogue tactics for the bosses in Naxxramas. The focus is on the 10-man version of the fights, since that’s what most people will be running. If you have suggestions for alternate strategies, or if I say something that you disagree with, please put it in the comments.

These are not meant to be full raid strategy guides. They are written to describe the role of rogues (or other melee dps) during the encounters. For full strategy guides refer to Bosskillers or WoWWiki.

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maexxnaYou’ve made it to the end of the Spider Wing of Naxx, and you are at the huge creepy-looking spider boss Maexxna. This is a relatively simple fight for melee dps.

The tank will pick up Maexxna and turn her away from the raid. Make sure to stay behind her, because she periodically does a poison spray on everyone in front of her.

Don’t blow your cooldowns at the start. Save them until the last 30%. You can hit Blade Flurry right at the start of the fight because it will probably be off cooldown before the fight ends, although it is a pretty quick fight.

Every 40 seconds a random player in the raid will get thrown against the wall and webbed there (on 25-man it is two people). The webs must be dps’ed to break them to free the person. This job is best done by ranged dps since they can  change targets quickly without having to run and find the person on the wall. Hopefully your raid has enough ranged dps to do this. If not, you’ll have to run and find the webbed person, which takes precious dps time from the boss.

If you’re the one who gets webbed, just wait for someone to free you. You can’t Cloak out of it or do anything to break it. (And it hurts your spot on the damage meter, if you’re a meter watcher.)

Maexxna will also web the whole raid every 40 seconds, freezing everyone in place for six seconds. There is nothing you can do about it. Wait it out and get back to dps. Hopefully you have Rupture up so that its damage will continue to tick while you are frozen.  If your add-ons warn you that it is coming, be sure to refresh HfB so it doesn’t drop off while you are incapacitated.

One thing for rogues to watch out for is when she summons spiderlings (at the 30 second mark and every 40 seconds after that). They will get AoE’d down, but they have too much health to be killed by your Fan of Knives. If several manage to aggro on you, they can kill you, so be ready to pop Evasion if that happens.  Its usually not a problem – they tend to go straight for the healers.

At 30% she is going to enrage and hit a lot harder. Its not that big a deal until your raid gets webbed up during that time. Your tank will have to blow his cooldowns to survive, which means he can probably only do it once unless he is overgeared.  When Maexxna gets under 35% health, most raids stop dps and wait until everyone gets webbed once, then go all-out to try and burn her down 30%-0 as fast as possible. Save your cooldowns for that, and then blow everything you have.

The 10-man fight can drop the Leggings of Discord, which are quite good. Also, if there are still any mace rogues out there you can get Maexxna’s Femur.

The 25-man version is a potential rogue treasure trove. It provides the very serviceable Aged Winter Cloak, and the Infectious Skitterer Leggings. Also dropped are the Sinner’s Bindings for your wrist slot. But what you’re really hoping for is Grim Toll, one of the better dps trinkets out there right now.

Back to main Rogue in Naxxramas page —–>

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6 Responses to “A Rogue in Naxxramas – Maexxna”


  1. February 2, 2009 at 7:56 pm

    On 25-man it’s the same fight, only difference is that she now cocoons two people instead of one, and that’s not really a big problem.

    Nice trick for getting your tanks and healers happy (never hurts) – if some of the little spiders for some reason go to the tank, step forward into the boss and AoE them. It can save the tank if he’s webbed and the spiderlings bash him – they don’t do much damage, but they hit pretty fast. With them, the boss, web wrap and some bad luck (as in 30% enrage for example) you can have a splatted tank (especially if you start naxx and he doesn’t yet have over 30k HP unbuffed), and that’s bad.

    Going into the boss doesn’t put you in her front, as long as you don’t go too far, you don’t have to worry about the frontal poison.

    And I’ve got Maexxna’s Femur on our first run, just because nobody else would want it. I’m still wondering what I can do with it other than letting it look pretty in the bank…

  2. February 2, 2009 at 8:17 pm

    I’ve got a femur in my bank too; our guild has had about 4 and we have no idea what to do with any of them. More DW frost Death Knights I suppose!

    Is Grim Toll really one of the best trinkets? I know the passive is good if you’re sub poison-hit-cap and the proc is “overbudget” but Armor Penetration is still quite a weak stat for rogues. It’s better for combat than for mutilate, certainly, but I didn’t think it compared favorably to FFF, Mirror, DMC:G, Loatheb’s Shadow, etc etc.

    One other thing that might be worth mentioning: Maex has a *massive* hitbox and you can stand quite far back from her and still dps.

  3. February 2, 2009 at 9:30 pm

    I spent time in the EJ spreadsheet, systematically putting each piece of gear in the spreadsheet one at a time to see the impact on my dps. For my gear, Grim Toll ranks as the third-highest impact on my dps after DMC:G and FFF. (I already have Mirror) The spreadsheet shows that Grim Toll’s impact on my dps is higher than Loatheb’s Shadow and Meteorite Whetstone.

    I am still slightly below the poison hit cap. When I reach that hit rating I’m sure that Grim Toll’s impact on my dps will decrease somewhat. It will still be among the top trinkets, though.

    I have now seen Grim Toll drop twice and FFF drop twice, and I still don’t have either 😦

  4. February 3, 2009 at 3:23 am

    Its nice seeing the fights from a mellee point of view.

    Im shadow now but have healed so its good to see how them up front play as the tactics susally alter and differ from casters.


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