Update to Hit Rating calculations

Last week I wrote an extensive explanation of hit rating.

The folks at Elitist Jerks have been doing extensive in-game testing.  So far there is conclusive evidence that that one-handed base chance to miss and the chance to miss with special attacks has been reducded to 8% (formerly 9%).  I have edited the post to reflect the new hit rating cap.

This doesn’t really have a lot of impact.  Before, you needed 131 hit rating to eliminate misses with special attacks.  Now you only need 99.  I’m fairly certain that most or all rogues are above both of those numbers at level 80, so we won’t be adjusting our gear due to this change.

There is some evidence that the dual wielding miss chance is now 27% (down from 28%) but its not conclusive yet.  If the experts settle on a new number for that, I’ll adjust my numbers accordingly.


2 Responses to “Update to Hit Rating calculations”

  1. December 11, 2008 at 7:09 am

    IMO a rogue should have a bit more – at least 315 witch is cap for poisons.. That way I as multi rogue don’t miss any special hits or poisons
    (for white hits its about 10% miss tho..)

  2. December 11, 2008 at 7:52 am

    Correct. If you read the original post you will see that recommendation. This was just an update.

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