A Sticky Situation

Our guild alliance had been ticking along smoothly until recently. Now circumstances from the other guild have made for some rough going.

For those who don’t know, several months ago my guild was in its death throes and lost members to the point that we couldn’t field a Kara team.  We allied with another guild in order to run Kara, and together we successfully moved onto Gruul’s Lair.  Lately we had been working toward either Magtheridon or Void Reaver.

Since then, my guild has flourished.  Some who left in our original drama came back, and brought friends.  We are now fielding our own Kara team with people on standby.  We have enough 70 alts to mix and match classes as the team needs.

Unfortunately, our partner guild has gone through some issues.  We have not been able to field a 25 man raid in several weeks.  While I was out of town they had some kind of blowup.  Their officers have not been online in over a week, and three or four of their top raiders have quit.

If it continues like this, then we will clearly be the stronger guild of the two.  Here’s the sticky situation… since we are healthy and they are not, several of their members have inquired about jumping to my guild.  In all cases I have replied with an emphatic NO.  The last thing I want is to seem like we are stealing their members.

But at the same time, if they don’t jump to my guild they may just skip to another guild elsewhere.  Is it better to grab them and keep them “within the alliance” and risk our good guild relations, or just let them go elsewhere for their raiding?


3 Responses to “A Sticky Situation”

  1. June 24, 2008 at 2:25 pm

    What about merging or absorbing all their members? You could talk to one of the remaining officers and offer to take in anyone who wanted to come.

    Sometimes, when a guild is dying, arranging a soft landing spot for guildies can be a big relief for the officers.

  2. June 24, 2008 at 6:42 pm

    Its funny – when we first approached them, we were looking to merge with a larger guild. They wanted an alliance instead, because they thought that mergers caused too much drama.

    Now that the tables are turned, I never considered offering to merge. Its definitely too soon. I am sure that they are not yet ready to give up on their guild. If time goes on and their officers don’t show up, though, then I will take that suggestion.

  3. 3 Jon
    June 26, 2008 at 12:04 pm

    In my experience, these alliances never work out. There is just too much opportunity for Drama with the disconnect between the two (or more) teams. Loot drama and to a lesser degree sign-up priority will continue to plague you.

    It sounds like a merger/acquisition is needed. These are usually messy at first, you’ll probably lose a few and there might be some initial bickering over who gets what responsibilities and benefits but in the long run you’ll end up with stronger core group. Then you can look at filling out whatever spots you need.

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