Shattered Sun Pendant

I bought my Shattered Sun Pendant of Might yesterday and equipped it for our raid. I’m not sure if its better than my Choker of Vile Intent. So I tried it out.

Here’s my thinking.. (warning – light theorycrafting to follow)

The Pendant gives me a total Attack Power that is 18 more than the total Attack Power I get from the Choker. How much difference does 18 AP make? Since every 14 AP = 1 DPS, that is 1.3 DPS. With a weapon of speed 1.8, like my Emerald Ripper, that is an average of 2.3 additional damage per swing. In addition, as a Scryer my pendant procs about every 50 seconds with an Arcane Strike for about 350 arcane damage.

But wearing the Pendant I lose 18 Hit Rating, so I am missing more often (1.14% more often, to be exact). Will the damage lost by misses outweigh the gains from additional DPS plus the Arcane Strike proc?

I wore the Pendant into our partial Karazhan run last night. Afterward, I looked at the WWS report. I only looked at normal damage. The difference of 2 agility between the items has such a small effect on my crit rating that I didn’t bother.

In the run I took 3555 regular swings, with 1747 hits, 540 glances, and 951 crits. I missed or was dodged or parried 317 times (8.9%).

Well, moving forward with the math… If I had equipped my Choker, I would have hit 1.14% more often. With 3555 swings that becomes 40.5 more hits, which I will round to 41. So 1788 hits instead of 1747. (I’m ignoring glancing blows for the purposes of this calculation… won’t make a significant difference)

But with the Choker each swing would have hit for slightly less damage (average of 2.3 per swing). With the Pendant on, I hit for an average of 226 per normal hit. 1747 hits x 228 per hit is 398,316 white damage from normal hits. If I had equipped the Choker I would have hit 1788 times, but at about 225.7 per hit. 1788 x 225.7 is 403,552 white damage. Subtracting them I find that wearing the Pendant last night cost me 5,236 white damage over the course of the raid.

But then there is the Pendant’s Arcane Strike. In the run it proc’ed 58 times – 42 normal and 16 crit. It did a total of 25,378 damage. That outweighs the damage lost due to hit rating by a significant mount (about 20,000) over the course of the run.

This doesn’t include the effect of hit rating on my special attacks. Without rewriting all of those steps, the lower hit rating on the Pendant cost me an additional 2037 damage from Backstabs, 1494 from Sinister Strikes, and 483 from Ambushes. That is another 4,014 damage. Even with my normal and special attack misses combined, they still don’t add up to the damage I gained from the proc on the Pendant. Even if I go number crazy and try and add in the effect of additional poison procs it won’t add up.

Up until now I have been all about hit rating. I hate missing. But its pretty clear here that sacrificing a little hit rating results in more damage overall from the proc on the Pendant. Its not a huge difference, but every little bit counts. I guess I’ll keep it.  I may re-equip the Choker for boss fights since its more important to hit in that situation.  More math needed…


6 Responses to “Shattered Sun Pendant”

  1. April 27, 2008 at 8:48 pm

    One thing to keep in mind is that the hit rating from your choker will continue to scale with your gear – the better your attack power, crit, haste, weapon damage, and so forth, the more damage that hit rating will provide.

    The SSO neck will get better as you stack more crit, but apart from that it is static damage. The aldor proc is a lot better in this regard, though I suppose it’s a little late to mention that 😉

    Some other factors may affect your choice – the scryer proc is arcane damage, so it will be affected by curse of shadows and other debuffs.

    Do you have a link to the WWS report? The fact you included Sinister Strike and Ambush in your breakdown has me a little curious, it would be fun to have a look 🙂

  2. April 28, 2008 at 12:28 am

    I don’t use SS in boss fights. Well, I don’t intend to use it often, but sometimes I can’t get behind the mob and want to keep building combo points so I hit it once while I position myself. This happens on trash pulls quite often, especially in the dance hall before Moroes. Over the course of the whole run that builds up. I know its not the “optimum” attack cycle but it works anyway. On boss fights I try not to use it at all.

    Ambush should not have been included, since I hardly use that at all. I was just plugging all the numbers in as I went down the list and I got on a roll and didn’t even think to omit that.

    http://wowwebstats.com/hsymzgeab1sqy I am Jiin in the report… critique away…

  3. 3 Azande
    April 28, 2008 at 4:14 am

    I was wondering if you had any issues with the arcane proc hitting CCed targets, I’m going to be exalted with SSO this week and that is a big question mark for me on wether to use the neck piece or not.

  4. April 28, 2008 at 8:45 am

    It did not happen. The proc goes along with the attack and is not AoE. If you don’t attack it, you won’t Arcane Strike it.

    I remember hearing of some problems early on with the proc happening on a Sap. Apparently that was hotfixed, because that has not happened to me either.

  5. May 6, 2008 at 1:12 pm

    Your hit rating should be plenty high enough to avoid misses on your special attacks, so you were penalizing your self for lost damage on those attacks when you shouldn’t have been.

    If you want to remove parries and dodges and etc, you need to work in heroic terrace and pick up a shard of contempt. Its an awesome trinket.

  6. 6 fornetti
    August 31, 2008 at 11:18 am

    I do not believe this

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