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	<title>Forever a Noob</title>
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	<description>A wannabe raider and his rogue toon</description>
	<lastBuildDate>Wed, 04 Nov 2009 13:30:19 +0000</lastBuildDate>
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		<title>Forever a Noob</title>
		<link>http://foreveranoob.wordpress.com</link>
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			<item>
		<title>Tanking again, for the good of the guild</title>
		<link>http://foreveranoob.wordpress.com/2009/11/04/tanking-again-for-the-good-of-the-guild/</link>
		<comments>http://foreveranoob.wordpress.com/2009/11/04/tanking-again-for-the-good-of-the-guild/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 13:30:19 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[alts]]></category>
		<category><![CDATA[guild]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1287</guid>
		<description><![CDATA[Our guild is currently in that no-man&#8217;s-land of numbers.  We have too many raiders to do 10-mans without people feeling left out.  We don&#8217;t have enough for 25-mans or even two 10-man teams.  The raid leaders are unhappy when they have to choose who gets to raid and who doesn&#8217;t.  The players are unhappy when [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1287&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Our guild is currently in that no-man&#8217;s-land of numbers.  We have too many raiders to do 10-mans without people feeling left out.  We don&#8217;t have enough for 25-mans or even two 10-man teams.  The raid leaders are unhappy when they have to choose who gets to raid and who doesn&#8217;t.  The players are unhappy when they are uncertain from week to week if they will get to raid.</p>
<p>To address this, we&#8217;ve decided to make two raid teams anyway.  To make this work, a few people will have to do double-duty and raid with both teams on different toons.  That means we need several players in the guild who have multiple well-geared characters.</p>
<p>With that in mind, I quickly finished leveling my paladin to 80.  I leveled as a shockadin, which was a <em>lot</em> of fun.  It played like a mage with plate armor and infinite mana.  Shame it can&#8217;t break 2k dps, so I can&#8217;t raid in that spec.  I still have that as my off-spec for soloing and doing dailies.</p>
<p>Once at 80, I switched to a prot spec.  I grabbed some tanking plate off of the AH.  Finished leveling my engineering and made the <a href="http://www.wowhead.com/?item=42549" target="_blank">Armored Titanium Goggles</a>.</p>
<p>With 493 defense (not even close to def capped), 24k health, no enchants, blue and green quest gear, and one epic helm, I started tanking heroics.</p>
<p>It was&#8230; easy.  I quickly got the hang of the 969 rotation from the <a href="http://maintankadin.failsafedesign.com/" target="_blank">maintankadin</a> site.  The tankadin rotation plus a rogue with TotT generates such a massive amount of threat that I held aggro even with ToC 10-geared dps in my runs.  <a href="http://www.wowhead.com/?spell=31852" target="_blank">Ardent Defender</a> was there to keep me alive when I took a crit or two.</p>
<p>It helps that our guild has awesome healers.</p>
<p>I have now tanked heroics up to 5-man ToC heroic.  I&#8217;ve gained enough emblems to buy the <a href="http://www.wowhead.com/?item=46173" target="_blank">T8.5 chest</a> and grabbed a couple more epics along the way.  I&#8217;m still not def capped, but as soon as that happens I&#8217;ll be jumping into Naxx and Ulduar to get some real tanking under my belt.</p>
<p>Tanking was fun &#8211; more fun that I remember when I used this character to tank Karazhan.  Back in BC tanking was stressful for me.  It felt like generating threat was difficult and a slight error would be costly.  Now it seems smoother, easier.  I feel like I have room for error, and the threat generation is through the roof.</p>
<p>I have no intention of giving up my rogue.  However, once my paladin is geared up I will have three characters at Naxx25 level gear or better &#8211; a tank (paladin), a priest (healer), and a rogue (dps).  That versatility will really help us put together our guild raids until we have enough members to get back to 25-man raiding.</p>
<p>&nbsp;</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Dinaer</media:title>
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		<title>Hallow&#8217;s Grind</title>
		<link>http://foreveranoob.wordpress.com/2009/10/21/hallows-grind/</link>
		<comments>http://foreveranoob.wordpress.com/2009/10/21/hallows-grind/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 13:30:48 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1285</guid>
		<description><![CDATA[I&#8217;m normally good about doing holiday achievements.  Its a fun sidetrack while I&#8217;m online for the times I&#8217;m not involved with anything.  We&#8217;ve now been doing the whole achievement thing for about a year &#8211; enough time for people to do the entire holiday circuit and get their violet proto-drakes.
I&#8217;m still missing a few holidays.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1285&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;m normally good about doing holiday achievements.  Its a fun sidetrack while I&#8217;m online for the times I&#8217;m not involved with anything.  We&#8217;ve now been doing the whole achievement thing for about a year &#8211; enough time for people to do the entire holiday circuit and get their violet proto-drakes.</p>
<p>I&#8217;m still missing a few holidays.  I didn&#8217;t do Children&#8217;s Week because I refused to do the <a href="http://www.wowhead.com/?achievement=1786" target="_blank">PvP achievement</a>.  I missed the Winter Veil achievements just because I wasn&#8217;t into achievements back in December and I didn&#8217;t find the Winter Veil activities to be fun.  And I skipped Hallow&#8217;s End completely.</p>
<p><a href="http://www.wowhead.com/?achievement=1657" target="_blank">Hallow&#8217;s End</a> and the <a href="http://www.wowhead.com/?achievement=1693" target="_blank">Love is in the Air</a> achievement sets are the grindy-est.  Logging on every hour to trick-or-treat?  I have better things to do with my day.  Killing the Headless Horseman over and over and over and over to get a <a title="Sinister Squashling" href="http://www.wowhead.com/?spell=42609" target="_blank">drop</a> or <a title="Hallowed Helm" href="http://www.wowhead.com/?item=33292" target="_blank">two</a>?  Yeah &#8211; not interested.</p>
<p>Last year when this came around, I quickly decided I wasn&#8217;t interested, and tuned out the entire holiday.  That means I didn&#8217;t even get enough of them done to make it tolerable this year.  Now I look at the list and I&#8217;m undecided if I want to be bothered.</p>
<p>I may or may not eventually get all of the holiday achievements.  If I do, I think Hallow&#8217;s End may not happen until 2010.</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Dinaer</media:title>
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		<item>
		<title>How the Other Side Lives</title>
		<link>http://foreveranoob.wordpress.com/2009/10/15/how-the-other-side-lives/</link>
		<comments>http://foreveranoob.wordpress.com/2009/10/15/how-the-other-side-lives/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 13:30:27 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1282</guid>
		<description><![CDATA[I enjoy the casual raiding style.  I can raid if I want, or go do &#8220;real life&#8221; things if I need to without worrying about repercussions.  No attendance requirements, no fear of losing my raid spot for some odd reason, no arcane loot distribution rules.
That said, though, I always show up for my raids.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1282&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I enjoy the casual raiding style.  I can raid if I want, or go do &#8220;real life&#8221; things if I need to without worrying about repercussions.  No attendance requirements, no fear of losing my raid spot for some odd reason, no arcane loot distribution rules.</p>
<p>That said, though, I always show up for my raids.  I always have consumables.  I earn my raid spot, not by being the GM, but by putting out the top dps, not standing in fire,  and knowing the strategies.</p>
<p>The downside of casual raiding happens when a bunch of people don&#8217;t show up for raids, and we have to do a 10-man raid on a night we should be doing 25-man runs.  Or when people log in an hour late and expect to have a raid spot.  Or when people don&#8217;t play for a week, then show up to a raid with no consumables.  There are definite drawbacks.</p>
<p>Sometimes I wonder if I could hack it in a hardcore guild.  I wonder if I could even get accepted into a hardcore guild.  Its not like I&#8217;ll have a chance to try &#8211; I&#8217;m the GM of the only guild I&#8217;ve ever been in, and the guild has been around for over two years. I&#8217;m not going to leave to test the waters.  So this is just thinking out loud.</p>
<p>If I were guildless, would I have the guts to put in an application to a top guild?  If I got accepted, would I be able to handle the pressure to perform?  I am confident that I know my stuff, but could I enjoy a raid if I thought that every little error was being scrutinized?  Last week I failed to get out of the way of a Deep Breath in Onyxia.  Yes, I FAILED.  In my guild, that&#8217;s a simple &#8220;Sorry guys, I won&#8217;t do that again next time.&#8221;  In a high-end guild, do I get yelled at?  Kicked from the raid?  Lose my raid spot?</p>
<p>How do top guilds choose people, anyway?  What could I say in a guild application that would make me stand out?  Yes, I do a lot of dps.  I can explain the pros and cons of all of my talent choices.  I know the strategies of the bosses I fight.  Would that be enough to get me into a hardcore guild?</p>
<p>I&#8217;m just wondering out loud.  If anyone in my guild reads this (hi guys) I&#8217;m not even considering leaving.  I&#8217;m just speculating on the hardcore style of gameplay which I have never (and will never) experience.</p>
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		<slash:comments>8</slash:comments>
	
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			<media:title type="html">Dinaer</media:title>
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		<title>Of Shadow Priests and Shockadins</title>
		<link>http://foreveranoob.wordpress.com/2009/10/14/of-shadow-priests-and-shockadins/</link>
		<comments>http://foreveranoob.wordpress.com/2009/10/14/of-shadow-priests-and-shockadins/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 13:30:47 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[alts]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1276</guid>
		<description><![CDATA[Lately I&#8217;ve been spending more time on my alts.  I am specifically avoiding anything that resembles a rogue playstyle, so no melee toons for me.  I only have two alts that I play regularly, so I am far from being an alt-oholic..
_________________________________________________
My priest has been level 80 for a while.  I&#8217;ve talked in the past [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1276&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Lately I&#8217;ve been spending more time on my alts.  I am specifically avoiding anything that resembles a rogue playstyle, so no melee toons for me.  I only have two alts that I play regularly, so I am far from being an alt-oholic..</p>
<p style="text-align:center;">_________________________________________________</p>
<p>My priest has been level 80 for a while.  I&#8217;ve talked in the past about the troubles I&#8217;ve had with healing in Discipline spec.  I&#8217;m improving, but still have a lot to learn.  I&#8217;m at the point now where I can heal any heroic 5-mans except heroic ToC.  I can tank-heal in Naxx or Ulduar 10, but still have trouble raid healing if there is a lot of raid damage going around.  I have yet to try healing as holy spec, because&#8230; well&#8230; I hate giving up.</p>
<p>I&#8217;d like to get him better gear to overcome my personal defiencies, and we have a lot of good healers in the guild so I don&#8217;t get into many runs.  I got him a shadow spec to allow me to run as dps.  This has been an interesting experience.  I find that my AoE dps with Mind Sear is fine.  However, my single-target dps is&#8230; meh.  I can generally do 2500 dps on a heroic 5-man boss, which is just OK.</p>
<p>Actually, its a lot like playing an assassination rogue.  When I play my rogue, I have a build-up time while I get SnD up, get a bleed going, get HfB up, and build up a poison stack.  Once that&#8217;s going, I don&#8217;t have any cooldowns to use for a boost so its all sustained damage and time on target.</p>
<p>As a shadow priest, I have the same attack structure.  I have to get a Vampiric Embrace cast, get Devouring Plague up, get SW:Pain on, and then I can start with Mind Flay and Mind Blast and SW:D.  There are no cooldowns I can use to boost the damage, so its all about keeping DoTs up and time on target.</p>
<p>I&#8217;d rather be healing, but having the dual spec gets me into more runs.</p>
<p style="text-align:center;">_________________________________________________</p>
<p>My paladin is at level 77.  I am really enjoying playing him as a shockadin.  Its a shame I won&#8217;t be able to keep that at level 80.</p>
<p>The shockadin build gets most of its damage from Holy Shock and Exorcism.  With Seal of Light and Replenishment, I am constantly regaining both health and mana, so I can typically finish a fight at &gt;90% of both, and have minimial downtime.  I can easily take on large groups of mobs, especially undead, so questing is a breeze.</p>
<p>The only downside is that my damage is mediocre.  At level 76 I&#8217;m doing about 800 dps.  Sure, it will go up as I get closer to level 80 and get better gear, but I don&#8217;t see this being a spec that I can bring into instances or raids.  It is fun to play, though.  Its like a mage with armor.</p>
<p>When I get him to 80 I&#8217;ll get a Protection dual spec and give tanking another shot.  I tried tanking back in Karazhan at levle 70 and didn&#8217;t like it.  Maybe its changed since WotLK came out.  In any case, it will be nice to have another tank in the guild to step in when we lose people to boredom.</p>
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			<media:title type="html">Dinaer</media:title>
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		<title>What&#8217;s this Ruptureless Cycle?</title>
		<link>http://foreveranoob.wordpress.com/2009/10/13/whats-this-ruptureless-cycle/</link>
		<comments>http://foreveranoob.wordpress.com/2009/10/13/whats-this-ruptureless-cycle/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 13:30:50 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Rogue]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1275</guid>
		<description><![CDATA[The buzz among rogue theorycrafters recently has been the emergence of a ruptureless cycle for Combat rogues.  Lets take a look at this.
Traditionally, Rupture has been a must for rogues.  Every attack cycle tried to maximize Rupture uptime.  Why?  Because Rupture is that good.  For a mere 25 energy, a 5-point Rupture (glyphed and with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1275&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The buzz among rogue theorycrafters recently has been the emergence of a ruptureless cycle for Combat rogues.  Lets take a look at this.</p>
<p>Traditionally, <a href="http://www.wowhead.com/?spell=26867" target="_blank">Rupture</a> has been a must for rogues.  Every attack cycle tried to maximize Rupture uptime.  Why?  Because Rupture is <span style="text-decoration:underline;">that</span> good.  For a mere 25 energy, a 5-point Rupture (glyphed and with points in <a href="http://www.wowhead.com/?spell=51633" target="_blank">Blood Spatter</a>)  is going to drop a big chunk of bleed damage on your target, ignoring armor.  Your Eviscerates, on the other hand can do good base damage, but not as much as Rupture and the hits are mitigated by armor and cost more energy.</p>
<p>In a traditional Combat cycle, Rupture gets priority over Eviscerate.  That&#8217;s why the cookie-cutter Combat spec doesn&#8217;t put points in <a href="http://www.wowhead.com/?spell=14164" target="_blank">Improved Eviscerate</a> &#8211; its not used enough to make those points worthwhile.  In my time spent in Combat spec, almost all of my finishers were used for SnD or Rupture.</p>
<p>That changed with T9 gear and armor penetration.  Instead of ArPen being a stat occasionally found here and there, at the T9 level its all over the place.  If you&#8217;re accumulating iLvL 245 gear you can build up lots of ArPen.  When you&#8217;re gemming for ArPen, eating ArPen food, and using <a href="http://www.wowhead.com/?item=40256" target="_blank">Grim Toll</a> and/or <a href="http://www.wowhead.com/?item=45931" target="_blank">Mjolnir Runestone</a>, your total armor penetration rating can go through the roof.</p>
<p>With enough ArPen you can reach the point that your Eviscerate damage basically ignores your target&#8217;s armor.  At that point, and with points in Imp Evis, Eviscerate can out-perform Rupture.  Thus, the Rupture-less cycle is born.</p>
<p>So how much Armor Penetration is enough?  That&#8217;s hard to say exactly.  Armor Penetration is a very math-y stat (which is why its being removed in Cataclysm).  Most online guides advise you to put your gear in a spreadsheet and play around with the numbers.  The general guideline is that you want to be over 1000 Armor Penetration rating.</p>
<p>If you have Grim Toll or Mjolnir Runestone, then you don&#8217;t have to be that high.  They each have a proc that gives over 600 ArPen.  Since the cap (100% armor penetration) is 1400, then its a waste to be over that.  If you have either of those trinkets, then you will want the ArPen from the rest of your gear to be between 700-750.</p>
<p>Also, keep in mind that mace spec gives 15% armor penetration.  So if you&#8217;re sporting maces your numbers are different.</p>
<p>So, the million-gold question&#8230; how do you get 1000 ArPen?</p>
<p>If you&#8217;re not regularly clearing 10 or 25 man ToC, then you have little chance of getting to the required level of armor penetration.  Sure, there are some nice ArPen items in Ulduar like the <a href="http://www.wowhead.com/?item=45157" target="_blank">Cindershard Ring</a> and <a href="http://www.wowhead.com/?item=45453" target="_blank">Winter&#8217;s Icy Embrace</a>.  But to get to the big numbers you&#8217;ll need <a href="http://www.wowwiki.com/Tier_9" target="_blank">T9 pieces</a> and items from ToC such as <a href="http://www.wowhead.com/?item=46958" target="_blank">Steel Bladebreaker</a> and <a href="http://www.wowhead.com/?item=47945" target="_blank">Gloves of the Silver Assassin</a>.  You&#8217;ll be filling your gem slots with <a href="http://www.wowhead.com/?item=40117" target="_blank">Fractured Cardinal Rubies </a>(+20 ArPen), which will get you pretty far toward the cap.  Then you can eat some <a href="http://www.wowhead.com/?item=42995" target="_blank">Hearty Rhino</a> for another 40 ArPen.</p>
<p>Once you&#8217;re at the required level of armor pen, your rotation is simple.  Get SnD going.  Build up 5 combo points, Eviscerate.  Repeat as necessary.  Refresh SnD at the last possible moment before it expires, no matter how many combo points you have at the time.  That&#8217;s it.</p>
<p>Is this useful for Mutilate rogues?  Not as much.  Assassination rogues depend on Hunger for Blood, so the target must have a bleed effect.  Sure, you can depend on druids and warriors to put bleeds, but I&#8217;d rather rely on myself.  Also, Envenom already ignores armor, so the Ruptureless cycle is only for assassination rogues that want to use Eviscerate.  There is some theorycrafting that shows that this might work, but they also include weapon-swapping and other inconveniences.</p>
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		<title>Losing to the Boredom Boss</title>
		<link>http://foreveranoob.wordpress.com/2009/10/07/losing-to-the-boredom-boss/</link>
		<comments>http://foreveranoob.wordpress.com/2009/10/07/losing-to-the-boredom-boss/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 13:30:01 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[guild]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1273</guid>
		<description><![CDATA[I&#8217;ve talked about my great guild before.  I think I&#8217;ve been very fortunate to play with a group of like-minded players who enjoyed the game for the fun of playing and had a casual attitude toward playing.
The majority of the guild&#8217;s core could be categorized as Explorers on the Bartle Test.   We thrive on seeing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1273&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve talked about my great guild before.  I think I&#8217;ve been very fortunate to play with a group of like-minded players who enjoyed the game for the fun of playing and had a casual attitude toward playing.</p>
<p>The majority of the guild&#8217;s core could be categorized as Explorers on the <a href="http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology" target="_blank">Bartle Test</a>.   We thrive on seeing new places and learning new things.  We love to progress through raids but not for gear or keeping up with the other guilds.  We move through raids to see new environments and learn new encounters.</p>
<p>This mentality places some limitations on our gameplay.  Once we have seen and defeated a raid zone, there&#8217;s not a whole lot of motivation to go back and farm it for gear.  As an example, I think I&#8217;ve only killed Kel&#8217;Thuzad three or four times, depite the fact that we had cleared Naxx pretty early on in WotLK.  Also, we don&#8217;t generally try hard modes.  Its not that we can&#8217;t do them.  Rather, we don&#8217;t feel like artificially putting up obstacles when the only reward is slightly better gear.  Gear is not our motivation.</p>
<p>That Explorer approach has brought us through Naxxramas, up to Yogg-Saron in Ulduar, Obsidian Sanctum, Onyxia, VoA and through ToC normal.  We&#8217;ve seen just about every boss there is to see in the game.  What is left to do?  Heroic ToC?  For the die-hard Explorer, there&#8217;s not a great motivation to do that since we have already seen the whole zone on normal.  There&#8217;s nothing new to find or discover.  Ulduar hard modes?  While that would get us to Alganon (the only raid boss we haven&#8217;t seen) the reward is not really worth the time investment.</p>
<p>In light of this, its not a surprise that we&#8217;ve seen our numbers dwindle.  No one is leaving the guild, but people are logging on less and less.  A month ago, we had 14-18 online on any given weeknight.  This week, there have been 5-8 on at most times&#8230; often not even enough to run a heroic instance.</p>
<p>I haven&#8217;t been posting much to the blog because I haven&#8217;t been doing much in game.  Most nights I log on, run a heroic or two, play on an alt for a while, and log off early.</p>
<p>I anticipate that we&#8217;ll see a resurgence among our members once Patch 3.3 comes out.  We&#8217;ll have to catch up a bit when that happens.  Since we have not been farming ToC, we won&#8217;t be as geared as we might like when the new Icecrown instances open up.</p>
<p>Can we beat the boredom boss?  Its a long, tough fight.  We&#8217;ll see&#8230;</p>
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		<title>I&#8217;m likin&#8217; the envenom buff</title>
		<link>http://foreveranoob.wordpress.com/2009/09/30/im-likin-the-envenom-buff/</link>
		<comments>http://foreveranoob.wordpress.com/2009/09/30/im-likin-the-envenom-buff/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 13:30:56 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Rogue]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1269</guid>
		<description><![CDATA[This weekend we ran into 10-man Ulduar to clear through to the Keepers and set up for some attempts at Yogg-Saron next weekend (hooray for raid ID extensions!).
Its been a few weeks since the last time I was in Ulduar.  In that time, I&#8217;ve picked up the Dexterous Brightstone Ring (35 Emblems of Triumph) and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1269&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This weekend we ran into 10-man Ulduar to clear through to the Keepers and set up for some attempts at Yogg-Saron next weekend (hooray for raid ID extensions!).</p>
<p>Its been a few weeks since the last time I was in Ulduar.  In that time, I&#8217;ve picked up the <a href="http://www.wowhead.com/?item=47730" target="_blank">Dexterous Brightstone Ring</a> (35 Emblems of Triumph) and the <a href="http://www.wowhead.com/?item=49485" target="_blank">Sparkling Onyxia Tooth Pendant</a> (Onyxia Head turn-in) and done some re-gemming (Aldriana&#8217;s spreadsheet says to gem for AP).</p>
<p>I like Deconstructor as a good dps test.  Much like Patchwerk, its a melee-friendly fight.  We get to stand still and dps, only shifting targets when the Heart drops.</p>
<p>On most Ulduar 10 runs, I had been finishing at somewhere between 5500-6200 dps on that fight, depending on which raid buffs I had at the time and how many times I got the Light or Gravity bomb.  I raid with a <a href="http://www.wowarmory.com/talent-calc.xml?cid=4&amp;tal=00532300535010052010333105100500500300000000000000000005020000000000000000000000000" target="_blank">typical Assassination spec</a>, and raid buffed I have about 5000 AP.</p>
<p>This weekend, though, I did just shy of 7k dps on Deconstructor.  Now, there&#8217;s no way that my two gear changes accounted for a 1000 dps increase.  Unfortuntely, I didn&#8217;t have combat log parse to look at for this run.  I can only assume, though, that the Envenom buff played a significant part in that increase.</p>
<p>Thanks Blizzard!</p>
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		<title>What is typical?</title>
		<link>http://foreveranoob.wordpress.com/2009/09/24/what-is-typical/</link>
		<comments>http://foreveranoob.wordpress.com/2009/09/24/what-is-typical/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 13:30:15 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1249</guid>
		<description><![CDATA[I read a lot of WoW blogs.  My feed reader keeps track of somewhere between 70-80 different blogs.  On many of those blogs, we get to read about the author&#8217;s efforts in Ulduar hard modes, downing Yogg-Saron, getting the Twilight Vanquisher title, or grabbing T9 gear.
Yet, I feel that these blogs, while entertaining and fascinating, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1249&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I read a lot of WoW blogs.  My feed reader keeps track of somewhere between 70-80 different blogs.  On many of those blogs, we get to read about the author&#8217;s efforts in Ulduar hard modes, downing Yogg-Saron, getting the Twilight Vanquisher title, or grabbing T9 gear.</p>
<p>Yet, I feel that these blogs, while entertaining and fascinating, do not represent the majority of players. That got me thinking &#8211; where is the average player these days?</p>
<p><a href="http://www.warcraftrealms.com/census.php?serverid=-1&amp;factionid=-1&amp;minlevel=80&amp;maxlevel=80&amp;servertypeid=-1" target="_blank">Warcraft Census</a> shows that there are just under three million level 80 characters in the US and EU servers.  This doesn&#8217;t represent three million <em>players</em> because many players have multiple toons at 80.  There is no way to tell how many, so its just guesswork from here.  Lets say that is somewhere between 2-2.5 million players with a level 80 character, just as an estimate.</p>
<p><a href="http://wow.guildprogress.com/" target="_blank">Guildprogress.com</a> tracks just over 160,000 US and EU guilds that have at least some level of progression in WotLK raids.  How many level 80 players is that?  How many of those guilds are defunct?  How much player overlap is there between rated guilds?  I don&#8217;t know of any way to tell.  If this represents a mix of 10 and 25 man raiding guilds, and every 10-man guild has 15 raiders, and every 25 man guild had 30 raiders, then 160,000+ guilds would account for well over two million raiders.</p>
<p>Rough estimates, I know, and I could be off by a million or so players in any direction.  The implication here, though, is that the majority of players who have a level 80 character have done at least some level of raiding, even if it is just OS 10 or Naxx 10.</p>
<p>That is a strong testament to Blizzard&#8217;s philosophy of making raiding accessible.</p>
<p>But does that continue on to higher levels of raiding?  Not exactly.</p>
<p>Guildprogress only tracks 94k guilds that have kills in Ulduar 10.  That&#8217;s than 60% of the number of guilds that have progressed in OS or Naxx.  We can extend that to the number of players, and assume that maybe 60% of the players have done any Ulduar raiding.</p>
<p>Guildprogress tracks only 36k guilds in the US and EU that have any progress in Trial of the Crusader 10-man normal.  That is 22% of the number of guilds that had kills in Naxx or OS.  Thus, we can say that maybe 1/4 or fewer of the players with a level 80 character have gone into ToC at any difficulty level.</p>
<p>So what is a typical player these days?  Most players have a max-level character.  The majority of those have been in either Naxxramas or Obsidian Sanctum to some extent.  Somewhere between half to two-thirds of them have done Ulduar raids, and maybe a quarter have done any of ToC.</p>
<p>Very, very few are fully clearing Ulduar.  1600 guilds were listed with Algalon kills.  That&#8217;s a tiny fraction &#8211; about 1% of the tracked guilds.  Somewhere around 15-16k guilds have Yogg kills &#8211; around 10% of tracked guilds.</p>
<p>Conclusion (and yes, its on shaky numerical ground)&#8230; while Blizzard can proudly say that most players have had raiding available to them, there are still places that will remain unseen by the majority of the player base.  Yogg-Saron, Algalon, and the ToC bosses past the Faction Champions, for example, are still elusive heights where many players will never tread.</p>
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		<title>Onyxia is fun</title>
		<link>http://foreveranoob.wordpress.com/2009/09/23/onyxia-is-fun/</link>
		<comments>http://foreveranoob.wordpress.com/2009/09/23/onyxia-is-fun/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 13:30:00 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://foreveranoob.wordpress.com/?p=1255</guid>
		<description><![CDATA[Patch day!
We threw a group together for 10-man Onyxia tonight.  Of the 10, four had fought her pre-BC (I am not one of them).  That made it easy to explain the fight, since the mechanics are essentially the same.

I won the roll for her head and got the Sparkling Onyxia Tooth Pendant &#8211; my first [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=foreveranoob.wordpress.com&blog=2619461&post=1255&subd=foreveranoob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Patch day!</p>
<p>We threw a group together for 10-man Onyxia tonight.  Of the 10, four had fought her pre-BC (I am not one of them).  That made it easy to explain the fight, since the mechanics are essentially the same.</p>
<p style="text-align:center;"><img class="size-medium wp-image-1256 aligncenter" title="WoWScrnShot_092209_233302" src="http://foreveranoob.files.wordpress.com/2009/09/wowscrnshot_092209_233302.jpg?w=442&#038;h=352" alt="WoWScrnShot_092209_233302" width="442" height="352" /></p>
<p>I won the roll for her head and got the <a href="http://www.wowhead.com/?item=49485" target="_blank">Sparkling Onyxia Tooth Pendant</a> &#8211; my first piece of iLvL 245 gear.</p>
<p>A couple of quick notes for rogues&#8230;</p>
<ul>
<li>Phase 1 is super-easy tank-n-spank, but don&#8217;t let that fool you.  It gets tougher.</li>
<li>Don&#8217;t attack the elite Dragonkin that come out in phase 2.  They demolish melee attackers with an ability called Ignite Weapon.  Leave them to ranged classes.</li>
<li>Despite the nerf in the patch, FoK spam is not dead.  Every time we got a whelp group, I hit FoK until my keybindings were ready to blow up.  My dps totals were <em>huge</em>.</li>
<li>TotT is awesome for helping a tank gather up whelps during phase 2.</li>
<li>If you have your camera angled upward you can see where Onyxia is going to aim her Deep Breath during phase 2.</li>
<li>I wasn&#8217;t able to prevent Onyxia&#8217;s fears with CoS in phase three.  I might have been mis-timing it, because we had a lot of lag.  And Evasion didn&#8217;t keep me from getting tail-swiped, either.</li>
</ul>
<p>All in all its a very fun fight.  Its certainly easy enough to be puggable if there are a few people in the raid who can explain it well.  There are plenty of opportunities to make dumb mistakes (not avoiding Deep Breath, meleeing the elite dragonkin, running into a whelp cave, etc) so a lot of pugs will fail early on, I suspect.</p>
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		<title>Rogues rock</title>
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		<pubDate>Tue, 22 Sep 2009 13:30:47 +0000</pubDate>
		<dc:creator>Dinaer</dc:creator>
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		<description><![CDATA[When I started raiding, back in the Karazhan days, I was the only rogue in my guild that was level 70.  Others had leveled rogues for a while, but not to max level.  At that time, I was competitive for top dps, but couldn&#8217;t quite keep up with our hunters.
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			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>When I started raiding, back in the Karazhan days, I was the only rogue in my guild that was level 70.  Others had leveled rogues for a while, but not to max level.  At that time, I was competitive for top dps, but couldn&#8217;t quite keep up with our hunters.</p>
<p>We made an alliance with another guild to raid Gruul and Magtheridon, and there were a total of three rogues in our 25-man raids.  The three of us routinely finished at or near the top of the meters with an occasional mage, warlock, or hunter mixed in.  Eventually one left for a more progressed guild and the other stopped playing, and we went into WotLK as a one-rogue raid again.</p>
<p>All through WotLK and into Naxxramas and Ulduar I was the only max level rogue in the guild for any length of time.  I sat at the top of the damage meters from start to finish, and have continued there.</p>
<p>A funny thing happened along the way&#8230; our shadow priest rolled a rogue alt, got it to max level and made it his main.  Then our DK got a rogue to max level and switched it to his main as well.    And one of our mages switched to a rogue as his raiding toon, also.  As they leveled, they all told me how much fun the rogue was to play, both in PvP and PvE.  Now in my guild there are between two and four rogues in every raid.  Also, there are an assortment of rogue alts at various stages of leveling.   I don&#8217;t expect them all to make it to max level or to raid.  But they are having plenty of fun.</p>
<p>Even Blizzard  thinks its a great playstyle.  Remember, in the <a href="http://forums.wow-europe.com/thread.html?topicId=10222015462&amp;sid=1&amp;pageNo=1">Rogue Q&amp;A</a> when they said, &#8220;Overall, we really like the way the combo point and finishing move system works. If anything, the risk is that we could push too many other classes towards this system, which makes it less unique for the rogue.&#8221;  That, plus the fact that rogues get very few changes in each patch, tells me that the class is playing well.</p>
<p>I&#8217;m not about to say that rogues are for everyone.  But if you haven&#8217;t tried it, you should.</p>
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