Archive for the 'General' Category

16
May
12

Giving Diablo 3 a shot

I actually played Diablo 3 for about an hour last night.

This is both a big deal and no big deal, from different perspectives.

Its a big deal because I am not a gamer, in the traditional sense.  I don’t play lots of games.  I don’t have time.  I play WoW, and that’s the only video game I have played with any regularity for the past 6 years.  For any game to convince me to try it is a big step.

However, its not a big deal because I didn’t pay for D3.  I got the WoW annual pass, so D3 came with the package.  Therefore, there is no investment involved in playing D3.  No risk.

On the other hand, its somewhat notable because I hated Diablo 2.  Way back in the late 1990s I had played the original Diablo, and I got Diablo 2 the first week it was out in 2000.  I played it for an hour, and that’s all it took to convince me to uninstall it.  I really thought I was done with the whole franchise.

After an hour with D3, its got me involved enough that I plan to play it more.  I have no intention of going all hardcore on it.  I don’t intend to make millions on their real money auction house.  I’m not going to fly through the storyline.  However, based on my first impression it has earned a share of my leisure time.

16
May
12

Memories…

I had a funny memory from way, way back.

I was level 19 in vanilla WoW.  I had heard of PvP but I had no idea what it entailed.  I knew that people did long grinds to get titles.  I decided to queue for Warsong Gulch.

Alliance got trounced over and over.  It seemed like the horde would just group up and make a beeline en masse for the Alliance flag, grab it, and return as a huge group.   We could barely slow them down.  But when Alliance tried to do the same thing, we got torn apart at the entrance to the horde building.

From this, I got the early impression that (1) PvP probably wasn’t for me, and (2) Horde was OP.

However, on my eighth or ninth time queuing up, we ended up with a paladin in our group.  I rarely saw paladins back then, and no one I knew played one.  Me being a video game noob, I had this expectation that paladins, as divine warriors, would be immensely powerful.

We actually won our next WG.

I walked away from that thinking that paladins were amazing.  Every time I queued in PvP for the next 10 or so levels, if we didn’t have a paladin in the group I felt that we were doomed to failure.

The best thing about vanilla battlegrounds was that all the players came from your server.  You tended to see the same characters over and over, so you got to know them.  I casually dabbled in PvP now and then (only in WG), and each time I saw that paladin in my group I got an awestruck feeling.

Ah, to be that naive again.

04
May
12

Legendary daggers… check

As you can tell from my previous post, I’ve completed the legendary daggers, Golad, Twilight of Aspects and Tiriosh, Nightmare of Ages.

I made a post back on December 14th, 2011 saying that I had done the Assassinate Creed stage of the questline.  Since then, it has taken me twenty weeks of Dragon Soul runs (plus one stealth run in the basement of Karazhan) to complete the questline.

This is the first time that someone in my guild has completed a legendary since Blizzard implemented the collection/grind model back in Ulduar.  We never got the Ulduar legendary or the ICC legendary.  We have someone pretty close to the Firelands staff, and I just got the daggers.

I think the whole experience was pretty fun.  The two class-specific assassination quests were interesting and challenging.  They definitely made the whole effort worthwhile.  I’m glad that I got to do that content, and its a shame that more classes don’t get to see it.

The collecting was… meh.  However, I have nothing to compare this to.  I don’t know what kind of perseverance it took to get the rare legendaries back in the Molten Core days, so I can’t tell you how this compares.  Getting a few pieces each week makes you feel like you’re progressing, unlike the MC days when you would go months (or longer) without seeing the one drop that you needed.

But I don’t feel legendary.  I’ve never done a single heroic mode fight.  We didn’t get Deathwing down until after the first nerf.  I don’t have most of the achievements related to the Dragon Soul boss fights.  Do I really feel like I deserve this?

How exciting was it?  Right after the raid, when everyone knew I was flying to Hillsbrad to turn in the quest, half of my raid team logged off for the night rather than wait the extra ten minutes to see the guild achievement pop.  That hints that the excitement of the accomplishment was gone.

Look, I’m definitely excited.  I’m not going to turn it down.  Still, I have to say that I think legendaries should be more rare.  I think legendaries should be something that you wear and people stop and stare, or say in guild chat, “Hey, there’s a guy in SW with the legendary Sword of Uberness!  Come see!”  Instead, I got my legendary by grinding through a nerfed normal-mode raid for twenty weeks.  It feels… cheapened.

But I’m slowfalling whenever the cooldown is up.  I’m even putting together a Batman-ish transmogging set.  Yay!

04
May
12

No, its not Red Bull…

01
Apr
12

Pandaren… some other time

I tried making a Pandaren monk.  Got to the fourth quest and there was a crowd of about 50 pandaren all trying to click on a single quest item.  After ten minutes of unsuccessful clicking, I decided that my beta testing of pandaren can wait until another day.

31
Mar
12

Rogue specs in Mists of Pandaria Beta

After the download process and login, I found myself standing in Stormwind.  Unfortunately, I also found myself looking at the default Blizzard UI.  It made me realize how much I have customized my own UI, and how difficult it will be to play without my add ons.

Also on my screen was the obligatory, “Your talents have been reset” message.  So, my first order of business is to check that out.

I   Baseline abilities vs. talents

Blizzard is really trying to get rid of cookie-cutter talent specs in MoP.  What they have done is taken a lot of the must-have talents and rolled them into baseline abilities for each spec.  For example – have you ever seen a combat rogue who doesn’t have Blade Flurry?  Of course not.  So why waste talent points on that?  Just give it to all combat rogues at the appropriate level.

When you choose a spec, you are given a list of the baseline abilities for that spec.

Here are the abilities for assassination rogues:

Here they are for combat:

And here are subtlety:

You’ll see that almost all of the “must have” talent choices for each spec in Cataclysm are now given to the rogues baseline.  There is one notable exception that jumped out at me  - Shadowstep.  That’s not baseline for any spec, but can be chosen by any rogue in the talent decisions.  That’s right – all rogues can have Shadowstep!

You’ll recognize almost every skill that is listed there.  There is not much that is brand new.  Some have been tweaked a bit.  Here’s a couple of new ones for assassination:

Those look like they will have a nice little synergy.  Dispatch will replace Backstab as the execute-phase attack for assassination rogues, and Blindside makes it so that Dispatch can also be useful at other times during the fight.  It creates a more active attack model – rather than robotically following a set attack rotation, we’ll want to deviate from our pattern whenever we get a Blindside proc.  I expect we’ll see the theorycrafters figure out the Dispatch vs non-Dispatch damage output, just like they did with Revelaing Strikes and Rupture in past expansions.

I noticed that Revealing Strike has been tweaked:

The base damage of the attack has gone down (75% weapon damage down from 125%), the 35% buff to your next finisher is the same, but they added an 18 second secondary buff that increases your likelihood of getting combo points.  That’s a nice little perk, but with only a 20% chance  for an extra CP its a little random as to how much help it will be.

Also, Hemorrhage was altered:

The base damage of the attack is reduced slightly.  Rather than Hemo giving increased bleed damage, it just adds a DoT based on the attack.  I don’t play subtlety myself, but this seems to be a significant change.  On one hand, it makes Hemo stand on its own, rather than require you to keep both Hemo and Rupture tied together to maximize its effectiveness.  However, the “direct strike” in the description is unsettling.  If that refers to weapon damage it seems to me that this would not scale well with attack power.  If “direct” strike” includes all damage modifiers then it would be better.

However, Hemo is no longer a debuff  that can help the rest of the raid.  I know that the whole raid buff/debuff system is being streamlined and I haven’t had a chance to check that out yet.  I hope that this is being replaced with something else that gives rogues some utility.

Next post will show the talent trees.

30
Mar
12

I’m going into MoP completely in the dark

As soon as I said that I was in the beta, I had people asking me about preferred talents, and which features I planned to check out first.

Interesting  thing.  I have no idea.  I don’t even know what’s available.  I have done virtually no preparation for MoP.

My WoW time has decreased as my kids have gotten older.  I’ve had to give up some of my peripheral WoW-related activities.  Blogging, for example, has largely been ignored.  Also, doing advance research on expansion talents that may change 10 times before release is an activity that never materialized.

When I got the beta invite I was tempted to hurry up and cram in all the research I could while the client downloaded.  Then I changed my mind.  I decided to go in pretty much blind and see how that changed my perception.

I’ll let you know as things catch my eye.

30
Mar
12

OK, now I’ll have something to post about

21
Mar
12

MoP Beta… soon

Things are happening fast.  On Monday Blizzard lifted the press NDA and a torrent of MoP information was released.  Then by Wednesday it became clear that the beta servers were about to go online.

Once I get into the MoP Beta I’m sure that I’ll have a lot more to say.  I bought the Annual Pass, so I will get invited at some point, but there’s no telling exactly when.  Expect more updates to the blog once I have some first-hand rogue observations.

18
Mar
12

Professions covered? Check.

I got my sixth toon to the level cap this weekend.  I really had no desire to level through Outland, Northrend, and Cataclysm zones again.  I did it because I needed one more toon to complete my set of tradeskills.

Now I have these toons:

  • 85 rogue (main) – skinning, leatherworking
  • 85 priest – herbalism, tailoring
  • 85 paladin – mining, engineering
  • 85 rogue – jewelcrafting, alchemy
  • 85 mage – inscription, enchanting
  • 85 druid – mining, blacksmithing

Blacksmithing is the last one I was missing.  At the moment, I might be able to scratch out some profit on belt buckles, but I don’t expect much in the tail end of Cataclysm.  Since the main focus of my playtime is now goldmaking, this puts me in a position to take advantage of whatever markets open up when Pandaria comes out.

As a side note, I leveled my druid almost entirely as a healer with short queues in LFG.  I found druid healing to be more fun than priest healing.  Most of my alts are just bank/crafting toons that never leave Stormwind.  However, I do think I’ll actually play the resto druid and get it geared.




Armory

Dinaer - 85 Assassination Rogue (US - Sen'Jin)
Derence - 85 Prot Paladin (US - Sen'Jin)
Metius - 85 Holy/Shadow Priest (US - Sen'Jin)
Liebnitz - 85 Arcane Mage (US - Sen'Jin)
Fastad - 85 Subtlety Rogue (US - Sen'Jin)
Darishin - 85 Resto Druid (US - Sen'Jin)

 

May 2012
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