09
Sep
13

Patch 5.4 for Rogues

A rare post from me here.

Rogues are getting nicely buffed in tomorrow’s patch.  I find that curious, because on my assassination rogue I regularly out-dps players who are 10 iLvL higher than me in gear.  I thought that maybe it was going to be buffs targeted at Combat, which is the stepchild spec this expansion.  But no.  Its across the board.

I think that other classes are getting buffed as well, so this may be just a push to bump numbers up overall for the new raid tier.

 

General

  • Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds).
  • Eviscerate now deals 10% less damage.
  • Fan of Knives damage has been increased by 25%.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).

Assassination

  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Dispatch now deals 645% weapon damage (up from 460%).
  • Mutilate now deals 280% weapon damage (up from 200%).

Combat

  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue’s target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
  • Revealing Strike now deals 160% weapons damage (up from 125%).
  • Vitality now increases Attack Power by 40% (up from 30%).
  • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.

Subtlety

  • Backstab now deals 380% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).
  • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).

Talents

  • Burst of Speed’s cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).

Glyphs

  • Major Glyphs
    • Glyph of Adrenaline Rush’s effect is now baseline and has been replaced with Glyph of Redirect.
      • Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown).
    • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
    • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.
      • Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
    • Glyph of Debilitation has been replaced with Glyph of Recovery.
      • Glyph of Recovery increases the healing  received by the Rogue while Recuperate is active.
    • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
    • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.
      • Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
    • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs
    • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
    • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue’s currently equipped weapon.

Class Armor

  • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).
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3 Responses to “Patch 5.4 for Rogues”


  1. 1 R
    September 11, 2013 at 1:42 pm

    Hijacking your topic. :)

    I normally don’t go negative about changes that Blizzard makes but one here makes me question their sanity.

    “Eviscerate now deals 10% less damage.”

    So, instead of doing “barely worth pushing” levels of damage it now does (“barely worth pushing” – 10%) damage.

    Most classes over the years have had their big hitter damage increased over time. They feel like big hits. You look forward to being able to push those buttons. DKs just got a very nice bump to their execute attack which was becoming borderline rotationally (buffed somewhere between 20-30%).

    Rogues, though? Their weak little 5CP finishing move is now even weaker. I don’t get it. I’d prefer to see damage taken out of auto-attack and poisons and put back into active button pushing. Maybe they’re trying to push us back into using Rupture (I’m Combat, I dropped it in Wrath, never to be seen again) but if that’s the case I’d rather see RUPTURE made more worthy of taking up a button on my bar vs having Evisc nerfed even further back from usefulness.

    Looking at the 98th ranked rogue on Durumu (which I don’t think has any dps gimmicks), who doesn’t use Rupture (*shocked face*), Evisc does 12.8% of his damage for the fight. Average hit is 115K. Since his dps was 186K on that fight, that 5CP finishing move hit for less than his average damage per second over the fight. By a LOT. That makes me sad. If he could do nothing but spam 5CP Evisc with no other damage sources he’d do 33% less dps. Any other class would LOVE to be able to spam their nuke.

    Quick comparison against a few other classes and “similar” abilities:
    Warrior Execute: 13.4% of overall damage (for an ability only used in last 20%), 253K hit vs 204K dps
    DK Soul Reaper pre-buff: 9.4% (ditto), 138K hit vs 192K dps (and it got buffed 20-30%)
    Monk Blackout Kick: 2CP ability used as a CP dump; 21.5%, 120K hit vs 198K dps (CP DUMP ABILITY!!)

    With the Evisc nerf, that poor rogue above will now be hitting for 103K per hit. For 5CP. And it’ll be down to 11% of his overall damage.

    Sigh. I really don’t get it.

  2. 2 4ever Rogue
    October 23, 2013 at 7:38 am

    To above post talking about eviscerate nerf..

    I am sorry for you, but realistically, the Rogue class is the type that makes big dmg with fast attacks, that’s why eviscerate does not make as much as a DK finisher

  3. 3 chris
    November 20, 2013 at 10:44 am

    if it makes you both feel better I m a combat I do bg’s and arena’s and I have no issue killing things with and without rupture. I will say this though my finishing move now is not evis it has been replaced with just doin a lil rotation like this cheap shot ambush x2 SnD, Shadow Blades & AR, build fast cp and kidney shot, rupture, build again y BS is still up and I hit them with CT because its a bleed effect one and two if its less then 35% life ur revealing strike does more dmg I roll sword sword and switch out in combat with sword dagger for the 527% buff to ambush for open if ur wonder I half life or more on most warrior dks and pallys with that dagger sword combo. to help you out maces and swords kick back the casters bar more then daggers and axes do so that Is y I roll swords most the time. plus swords some how increase the reg of ur energy not sure how yet but im workin on a pvp combat build for arena’s and bgs combat builds r touchy so u cant thing ur goin to roll in to bgs with ur arena build but trust me im almost to a 2800 with me and a warrior furry rating. well I hope I help you out….evis is replaced by revealing strike and rupture is a must now helps burst with CT up and 35% less life on the target,


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Armory

Dinaer - 90 Assassination Rogue (US - Sen'Jin)
Derence - 90 Prot/Ret Paladin (US - Sen'Jin)
Metius - 90 Shadow Priest (US - Sen'Jin)
Liebnitz - 90 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 90 Resto/Balance Druid (US - Sen'Jin)
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