The problem with datamined information is that it has a short shelf life. Only 4 days ago I posted a summary of some datamined rogue changes coming in patch 5.2. Well the patch information has hit the PTR and already some of what I posted is changed.
I’m not sure if its even worth posting, because its likely to change again. However, here goes… (pulled from MMO-Champion)
- Preparation is now a baseline ability learned at level 68.
- Versatility has been removed.
- New Level 90 Talent: Marked for Death
- Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death’s cooldown is reset. This talent has a 1 minute cooldown.
- New Level 60 Talent: Cloak and Dagger
- Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
- Shuriken Toss now causes the Rogue to Throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.
- Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
- Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
- Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
- PvP set bonuses have been changed:
- Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).
- Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.
- Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
Marked for Death is still there and still exciting. The Blade Flurry nerf is still there, as are the changes to our ranged attacks with Shuriken Toss and Deadly Throw. Preparation is being moved, as mentioned before.
The noticeable change is to the 4th tier talent. Cloak and Dagger as it now appears on the PTR is much less interesting than the previous version I had posted about. Now it basically just wraps Shadowstep into your opener from stealth. Since we still have Shadowstep as a baseline ability, I’m not sure what we gain from this. One less keystroke? Will anyone choose this talent over Preparation?