26
Dec
12

Latest Patch 5.2 PTR Rogue Changes

The problem with datamined information is that it has a short shelf life.  Only 4 days ago I posted a summary of some datamined rogue changes coming in patch 5.2.  Well the patch information has hit the PTR and already some of what I posted is changed.

I’m not sure if its even worth posting, because its likely to change again.  However, here goes… (pulled from MMO-Champion)

  • Preparation is now a baseline ability learned at level 68.
  • Versatility has been removed.
  • New Level 90 Talent: Marked for Death

    • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death’s cooldown is reset. This talent has a 1 minute cooldown.
  • New Level 60 Talent: Cloak and Dagger
    • AmbushGarrote, and Cheap Shot now have a 30 yard range, and will cause the Rogue to teleport behind the target.
  • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
  • Shuriken Toss now causes the Rogue to Throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.
  • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
  • Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
  • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
  • PvP set bonuses have been changed:

    • Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).
    • Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.
  • Combat

  • Subtlety
    • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).

Marked for Death is still there and still exciting.  The Blade Flurry nerf is still there, as are the changes to our ranged attacks with Shuriken Toss and Deadly Throw.  Preparation is being moved, as mentioned before.

The noticeable change is to the 4th tier talent.  Cloak and Dagger as it now appears on the PTR is much less interesting than the previous version I had posted about.  Now it basically just wraps Shadowstep into your opener from stealth.  Since we still have Shadowstep as a baseline ability, I’m not sure what we gain from this.  One less keystroke?  Will anyone choose this talent over Preparation?

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1 Response to “Latest Patch 5.2 PTR Rogue Changes”


  1. 1 Ben Dover
    December 26, 2012 at 5:02 pm

    Cloak and Dagger seems like such a waste. Only Sub could find it marginally useful, due to Shadow Dance. The other specs would actually have to pop CDs to get any use of the talent. That’s basically wasting a Vanish just to Shadowstep. Doesn’t make sense. I’m doubtful of how useful Sub would find it, as you’d be tying your mobility into other CDs. Honestly, I feel it just doesn’t stand a snowflakes chance in hell against ShS or BoS, especially with the changes to BoS.

    BoS in Stealth can be pretty darn handy, as you Shadow Focus will cut its cost to only 7,5 Energy. Overall I feel 30 Energy baseline is a pretty reasonable cost, even without reductions, as with LFR level gear your Haste should be at about the point where you regain that amount rather fast. Not sure how I feel about the not breaking roots -part, since there’s so much those going around nowadays. The lower cost will make it an even better choice for PvE.

    One thing they don’t seem to be looking at at all is our Baseline Mobility. Without talents we are left with only Sprint, which is probably the worst mobility tool any melee has as baseline. I kinda feel they could just replace that with a with the reworked BoS. That might put us near the mobility Warriors and Monks have, though the Energy cost would reduce burst, so it wouldn’t necessarily have a lot of PvP implications. That would of course leave them with having to come up with a new Mobility ability. Maybe something Passive, like making Crit give you a chance of extra movement speed and breaking or shielding you from movement impairing effects, or some kind of Enrage mechanic that did that…

    I’m still rather skeptical of Blizzard actually wanting to spend resources into developing a class, that has less players than some specs of other classes (Rets. fe.) as the payoff isn’t necessarily that great. We’ve already seen that unsatisfied Rogues didn’t leave the game, they just rerolled.


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Armory

Dinaer - 90 Assassination Rogue (US - Sen'Jin)
Derence - 90 Prot/Ret Paladin (US - Sen'Jin)
Metius - 90 Shadow Priest (US - Sen'Jin)
Liebnitz - 90 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 90 Resto/Balance Druid (US - Sen'Jin)
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