04
Mar
11

Do you volunteer for responsibility?

…and by “responsibility” I mean the jobs that a single person has to handle in a run or raid that require you to do more than dps.  Often these jobs don’t show up on meters.  In fact, they usually detract from your damage totals in varying amounts.

There are a lot of fights where a person is given a very important responsibility – the kind of thing where you have to do it right or you wipe.  This goes way, way back throughout WoW.  Think of hunters kiting Drakkisath in UBRS, everyone controlling the adds on Moroes, or anyone clicking the cubes on Magtheridon.  Interrupting General Vezax in Ulduar. Controlling one of Razuvious’ Understudies in Naxx.  Stopping Arcanotron’s Arcane Annihilator in BWD.  The list goes on and on.

We all know that a lot of people will try and avoid this kind of responsibility.  Usually it is due to a lack of confidence.  If you’re assigned to interrupt something and you know that EVERYONE IS COUNTING ON YOU then the pressure can be intimidating.  It might seem easier to just feign ignorance and let someone else handle the dirty work.  To those people I say, “Give it a shot!”  Make sure that the raid leader knows that you’re doing it for the first time but that you know what to do.

On the other hand, there are people who won’t volunteer because they are afraid of losing their leet spot on the damage charts.  Every second spent interrupting is a second where you’re not pwning the boss.  This approach is saddening, because it means that you’re putting your personal perception of glory ahead of the success of the raid.  To those people I say, “Get a clue!”  If you are a regular raider then everyone knows your damage output.  You don’t need to re-prove it on every fight.  When raids succeed in killing bosses, it makes a better impression than if you put up nice damage totals in a wipe.  No one remembers the wipes.

I can’t say strongly enough how important these jobs are, not only to the success of the raid, but your personal value on the raid team.  DPS is, frankly, easy to come by.  If you want to make an impression on your raid leader and secure your spot on a raid team, make sure that you are the first in line to take these jobs.  Rogues have good utility, so look for ways that you can help.

Personally, my raid spot is not in danger, so I’m not the ideal example of this.  However, I am a very reliable interrupter, if I can say so about myself.  I’ve had my Kick, Blind, and stuns keybound to the same places for three expansions now so it requires no thinking at all for me to hit an interrupt when I see a cast bar.  I am always the person that our raid leader looks to when there is an ability that needs to be interrupted.  I take more pride in that than I do in my damage totals.

If you’re looking for a raid spot as a rogue, don’t just rely on your damage.  That can be replaced by any of the other dps classes.  Make sure that you volunteer for the less glamorous jobs.  If you do them well, then your value to the team has been increased and you’re more likely to get future invites.

(caveat: that is assuming your raid leader is smart enough to look past damage meters at other contributions…  if he just looks at damage totals and complains about yours without recognizing that you were doing other important roles, then he is to stupid to have an opinion and you should find a better raid group)

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6 Responses to “Do you volunteer for responsibility?”


  1. March 4, 2011 at 12:38 pm

    Great post, I’ve linked it on my forums, and maybe some guildies will get some inspiration ;)

  2. 2 Finnei
    March 4, 2011 at 1:49 pm

    It’s time to get recognized for our other skills, rogues. Here’s some of the stuff I do:

    (This got long so I removed some dungeon comments and just left raid stuff.)

    BoT:
    For Halfus, volunteering for the interrupts of Shadow Nova is a double edged sword. If you don’t miss any, the raid goes smoothly and you easily top the DPS charts. If you miss more than 2 or 3, you risk wiping lower iLVL groups.

    Not much but DPS and Feint for V&T and I missed the fights for the Ascendants. In fact, the V&T fight is so straight forward, you could make it more interesting and intentionally go into the Twilight Realm to get the achievement. Don’t do this if your group is struggling, even if you’re not personally struggling…they won’t appreciate it.

    For Cho’gall, rogues can volunteer to help with adds after the third and fourth Adherent since they will start to get out of hand at that point if no help is given. If you don’t volunteer, you will get recruited, so do the more respectable thing. As for the Adherents, KICK, KICK, KICK. Don’t miss the Depravity interrupt…it hurts. Also, Cho’gall will often cast Conversion and force a player into mind control. Everyone will try to interrupt these players ASAP, but I found it easiest to have a macro setup for the two closest players so I could quickly kick them to stop the Worship phase they go into while mind controlled. This may go unnoticed, but it helps greatly. For Cho’galls Darkened Creations (the tentacles coming out of the floor in Phase 2), practice being quick on the trigger and cast Blind on one tentacle, then Kick on another…then DPS the hell out of whichever has the skull icon. The two interrupts will be appreciated, but you can’t use Blind each time like you can kick due to the longer CD.

    BWD:
    For Magmaw, we rogues can volunteer for two things… 1)TotT to the aggro-ing ranged then FoK the parasites or 2)stay on boss but dedicated to chaining Magmaw. Someone else can usually fill a rogues spot for either, but why would they. I personally like jumping because I have it down pat. For some reason, other people find the timing difficult. For anyone who didn’t stay on after a failed double chaining….you can wait for the cooldown and try again. Just make sure you don’t cast immediately when the CD is done; talk to your “jump mate” and time it for the 2nd attempt. You shouldn’t miss once, but if you miss twice on the same jump, someone is derping.

    Rogue Kicks are very well appreciated for Arcanatron in the ODS fight, but it’s not essential. Just make sure to coordinate your interrupts with whoever else is doing it. If both you and the tank blow your interrupt on the same Arcane Annihilator, one of your raid members just might get turned to dust in the next 10 seconds. Call out who is getting the first and second interrupts, then cycle from there. You will take a drop in DPS if you decide to stay on Arcanatron after his shield is up, but you will save raid members, so it’s a DPS martyr situation.

    Maloriak needs to be interrupted to control the timing of adds, but I have only done this fight a few times, so I’m not familiar enough to expand on it.

    If you’ve ever been against Atramedes as a rogue, you didn’t have much choice in the matter on being the rabbit running from the hound during Roaring Flame Breath. Just remember….Rocket Boosts are NOT a reliable source of speed, only Sprint is.

    I’ve never faced Chimaeron or Nefarion, so I have no idea on those two.

    I’d like to hear someone else’s volunteer work to see if I’m missing something that could help the group.

  3. 3 ringa69
    March 4, 2011 at 6:57 pm

    I am going to link this to my guilds forum too.

    This is what I hated doing when I first got into raiding (just in case it was my fault for a wipe), but now I do it for the raid not because I have too, but because I enjoy the extra responsibility that comes with it. ie, if I get my interrupts right we will not wipe from that boss “mechanic” during this fight.

  4. March 5, 2011 at 12:16 am

    I’m always first to put my hand up for interrupts, but there are definitely times when it’s stressful – heroic Maloriak’s Arcane Storms on oceanic latency always make me sweat!

  5. March 5, 2011 at 5:13 pm

    Good post.. and I don’t know the answer. Sometimes I guess you could say I do, but it depends on what character I’m playing as atm..

  6. 6 linkmasters4all
    April 3, 2011 at 1:20 am

    Most of us shirk responsibility, which we should avoid.

    Martin Claybold


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