I was talking to a hunter friend of mine about dps and other world-shatteringly important matters. He told me that hunters are often gimped on damage meters because they tend to get assigned to jobs that detract from their damage totals. The example he used was shooting down frost orbs on the Anub’arak fight in ToC.
I was going to mention that rogues get assigned jobs too… and then I couldn’t think of any. Well, I thought of one, and that was interrupt duty on the Jaraxxus fight. However, that role served to increase my dps since I was able to stay on a single target instead of switching between adds.
So, what Wrath fights have we done that had specific jobs for certain dps classes, and did they increase or decrease dps?
Maexxna – one of the early Naxx bosses. A ranged dps gets assigned to free the people who get webbed. Typically reduces overall damage due to target switching.
Noth the Plaguebringer throws curses around that need to be dispelled. Hopefully you have a druid healer than can handle it. If not, you need a mage on it, which will cripple their damage totals.
Instructor Razuvious on 10-man didn’t have any particular jobs, but on 25-man you needed a priest (probably a shadow priest with +hit gear) to mind control the Understudies, taking them away from their normal role.
Gluth needs someone to kite the skeletons around the back of the room. Often this is a mage or shaman or paladin, and whoever it is doesn’t get much chance to attack the boss.
Razorscale needs a ranged dps to hang out away from the fighting to fire the harpoons. This is often a mage or hunter, and it briefly takes them away from the action.
XT-002 Deconstructor usually has a strong ranged AoE class burn down the adds. It has to be ranged to avoid the bomb bots, so its typically a warlock, hunter, or mage. This doesn’t impact their damage too much, but they certainly do less damage than if they were focused on the boss.
Mimiron needs a ranged damage class to tank the flying head in phase 3. This usually increases that player’s damage because they get to focus on a single target for that phase while everyone is fighting adds.
Lord Jaraxxus often has a person stay on the boss to interrupt his Fel Fireball. That person (often a rogue) gets to focus on a single target, and so has good damage output while everyone else is jumping between adds and the boss.
Faction Champions is not about damage, but rather about survival. Everyone’s damage is low in this fight, but those who have any kind of cleanse, dispel, or purge are affected most of all since there are so many curses and DoTs going around that need to be removed. That impacts priests, paladins, mages, and shamans more than it does hunters, warlocks, and rogues (although they are certainly affected as well).
As mentioned earlier, Anub’arak requires a ranged damage class to shoot down the orbs, and that person loses damage due to target switching.
Blood Prince Council in ICC needs someone to collect shadow orbs and tank Prince Keleseth. That person doesn’t worry about damage done, as long as he keeps aggro on Keleseth and survives the shadow damage. Its typically a ranged class such as a hunter.
Valithria Dreamwalker is a chaotic fight without any single target to focus on, so damage is spotty all around. Someone needs to kite the Blistering Zombies (often a hunter) and someone has to take out the Suppressors (likely a feral druid or rogue). Those roles still provide opportunities for damage, though.
The Sindragosa fight can be done without special job assignments, but in some strategies there is a person assigned just to kill frost tombs. That person doesn’t get to focus the boss, so has decreased damage output. In our raid, that’s a rogue.
All of this makes for a reminder that the success of the raid is more important than performance on damage meters. At this point in the game, we should all know that. However, its common for raid leaders to call someone out after a wipe for poor performance. It is important that everyone knows what circumstances might cause a reduced damage total due to specific jobs during the fight.
That said, my hunter friend was right. Out of all those fights, rogues were given damage-reducing jobs only a couple of times. Hunters (and other ranged classes) had damage-impacting jobs on many fights. Try to remember that if you ever get the urge to gloat about your dps totals.