10
Mar
10

Yes, I Used the ICC Buff and I’m Not Ashamed

Hi, my name is Dinaer.  And I used the 5% buff in ICC.

<at this point, a portion of you are mentally calling me insults about how terribad I am, while the rest are hiding the fact that you used the buff also>

My guild has had enormous time issues in ICC.  We barely have time to raid in there at all.  Some weeks we don’t even set foot in there, while others we only get the first 3-4 bosses.  We actually had to extend the raid ID this week just to take a shot at Rotface, who we had not yet killed.

When we went in, the first question the raid leader asked was, “Should we leave the buff on or turn it off?”

Now, I play WoW as somewhat of a tourist.  I really want to see all the fights, and its nice when they are a challenge, but the thing that drives me is getting to new bosses and enjoying the fights.  I take no real joy in killing a boss before other guilds, or in somehow e-peening about how I did it before it was nerfed.  Rotface is enough of a challenge due to its mechanics that the 5% buff was going to help but still not make the fight trivial.  A lot of the other raiders in my guild have similar views.  Plus, we knew we only had about an hour worth of attempts on him.  So we decided to keep the buff up.

As an aside, I do think that the buff was added a little early.  We would have eventually gotten Rotface through the normal process of gearing up through Emblems and other boss kills.  This could have waited another month or more.

We went in, cleared to him quickly, and jumped right in.  We still wiped a few times refreshing ourselves on the mechanics.  When we finally got the kill it was just the tank, a healer, and one dps left standing to finish him off.

I’ll let you in on a secret… we still whooped and hollered when Rotface died.  There was no thought of it being somehow less of a kill since we had the 5% buff.  We were excited, took screenshots, and oohed and aahed over the loot.

Don’t let the elitists tell you otherwise.  We all play the game to have fun in our own way.  Its OK to use the buff.

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11 Responses to “Yes, I Used the ICC Buff and I’m Not Ashamed”


  1. March 10, 2010 at 10:48 am

    Rock on! Our guild is in the same boat, just needing that little nudge to finish off the bosses that have been giving us trouble (in our case, we’re just starting to pwn Festergut).

  2. March 10, 2010 at 12:14 pm

    To be fair, the only reason I asked if we wanted to use the buff or not is because they also fixed the injection timer. Had they not done that, I wouldn’t have even bothered asking for a consensus.

  3. 4 johnny
    March 10, 2010 at 12:57 pm

    I don’t think there should be a buff at all. Do you have any idea how long MC was out and how many millions of people didn’t see it in its prime. Raiding shouldn’t be something that everyone can do with a subscription. Back in the day epics meant something and being in a guild that could successfully do even half of MC was an accomplishment. Not trying to take from your kill but the whole mentality of raiding is different and I personally don’t like it. If you wanna see content great. Wait till cataclysm comes out and do the WotLK content when your 85 and it’s trivial. Not everyone should be able to kill the fucking Lich King. He’s one of the biggest villains in WarCraft lore. A server has a few thousand people in their world. Only a hundred…maybe…total people would possess the ability to kill the best boss in the game right when it comes out. But w/e… enjoy the easy raids of WotLK.

  4. 6 Vulpina
    March 10, 2010 at 1:10 pm

    Johnny – everyone pays for the game, everyone should be able to see the content with some time investment if that’s what they want to do. What if you had just bought the new Final Fantasy game, and got to the end and then was suddenly blocked from finishing it because it was too hard for you? That would suck right?

    If you don’t like it easy, turn off your buff and do some ICC hardmodes, that’s what they’re there for.

  5. 7 Hamacus
    March 10, 2010 at 3:31 pm

    Congrats! The crew I run with also used the buff. We had cleared to him on the previous Tuesday and had one try and got him to 50% so we were sure we would down him. Think we had one wipe then finished with everyone alive when we downed him on Monday.

    One the one hand though I can say I was not really fully buffed as I heal as Disc and we don’t get our shield absorb buff until 3.3.3 either way we too were excited when he went down.

    The buff no doubt will help us push further in to ICC as we only do two hours two days a week as most of us have RL obligations. Also once we a geared up from the first 5-6 bosses we can start extending the raid timer to get shots at later fights.

  6. 8 Mobius
    March 11, 2010 at 2:26 pm

    Im kinda torn. Part of me agrees with Johnny, part of me agrees with Din. Ive been playing this game since open Beta. A long time. And only in the past year have I been able to see “real” end content. (I was in an MC run we never did finish Rag) The Game has morphed so many times since MC days. Its a different beast. And to be honest its starting to lose its appeal to millions of people. There are new and better games out there. So I understand why blizz is giving end content to people. They need to draw a new crowd. In comes Vulpina’s point. Click it off and carry on. The two raids I’m part of intend to use it. The King must die. (So ill use whatever tool available to me, including a buff)

  7. 9 Karmakin
    March 14, 2010 at 3:00 am

    The thing is there really isn’t another game to cater to those post-hardcore folks, unfortunately. I keep my eye on these things, and there’s no other game that really provides the same developed endgame mechanics as WoW. The current system, based around achievements/hard modes is theoretically the best solution for the highest number of people.

    The only content nerfs that I disagree with are nerfs to the point where the actual mechanics can be ignored. When you can start to stand in the fires, not tank swap, etc. then there’s a problem. But until that point, we’re simply talking about gear levels, which is time acceleration. Nothing TOO wrong with that. Most fights are designed these days that it’ll take quite a while to get to the point of mechanic decay. The only fight that’s reached that point, IMO is Flame Leviathan, and that’s more of a fun fight than anything.

    But I feel for the Johnny’s of the world,in that there really has been no next-gen MMO mechanically to step up and cater to them. The MMO’s that have popped up under the “hardcore” banner all seem to miss the point and make it more about grinding and farming, and less about ultra-detailed PvE scenarios.

  8. March 14, 2010 at 1:20 pm

    My team is in the same situation as yours Dinaer. Limited time for raiding and struggling a bit on Festergut and a bit more on Rotface. I don’t think there was ever any question that we would use the buff once it was available. Lo and behold we were able to get through Festergut much better last thursday and then got our first kill on Rotface after a few attempts. And yes, there was much cheering and rejoicing. We have no delusions of being some bleeding edge group. We just simply want to see what we can without sacrificing too much of the rest of our lives, and if Blizz wants to introduce a way to facilitate those aspirations, so be it. Vulpina hit it on the head as far as I’m concerned. If you really need to swing that wowcock around Dal, turn off the buff and do your hardmodes.

  9. March 15, 2010 at 1:29 pm

    Well Put Dinaer,

    We’re that way with Sindragosa. We’ve spent 7+ hours working on trying to down her. Our issue is people not messing up the mechanics after she hits 35%. The only problem is that you have to play perfectly for 6 minutes to that to get her final phase to practice. I’d say we do that about 75% of the time. You think my guys are going to be dissapointed becuase there’s a 5% buff on her and a handful of other guilds on the server have killed her? Heck no. We’ll be jumping up and down. It’s one awesome fight.

    - Sam


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Armory

Dinaer - 92 Assassination Rogue (US - Sen'Jin)
Derence - 90 Prot/Ret Paladin (US - Sen'Jin)
Metius - 91 Shadow Priest (US - Sen'Jin)
Liebnitz - 91 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 92 Resto/Balance Druid (US - Sen'Jin)
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