23
Sep
09

Onyxia is fun

Patch day!

We threw a group together for 10-man Onyxia tonight.  Of the 10, four had fought her pre-BC (I am not one of them).  That made it easy to explain the fight, since the mechanics are essentially the same.

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I won the roll for her head and got the Sparkling Onyxia Tooth Pendant – my first piece of iLvL 245 gear.

A couple of quick notes for rogues…

  • Phase 1 is super-easy tank-n-spank, but don’t let that fool you.  It gets tougher.
  • Don’t attack the elite Dragonkin that come out in phase 2.  They demolish melee attackers with an ability called Ignite Weapon.  Leave them to ranged classes.
  • Despite the nerf in the patch, FoK spam is not dead.  Every time we got a whelp group, I hit FoK until my keybindings were ready to blow up.  My dps totals were huge.
  • TotT is awesome for helping a tank gather up whelps during phase 2.
  • If you have your camera angled upward you can see where Onyxia is going to aim her Deep Breath during phase 2.
  • I wasn’t able to prevent Onyxia’s fears with CoS in phase three.  I might have been mis-timing it, because we had a lot of lag.  And Evasion didn’t keep me from getting tail-swiped, either.

All in all its a very fun fight.  Its certainly easy enough to be puggable if there are a few people in the raid who can explain it well.  There are plenty of opportunities to make dumb mistakes (not avoiding Deep Breath, meleeing the elite dragonkin, running into a whelp cave, etc) so a lot of pugs will fail early on, I suspect.

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11 Responses to “Onyxia is fun”


  1. September 23, 2009 at 8:36 am

    You can attack the elite Dragonkin as long as you stay behind them. They have a nasty cleave attack. Also, run out when they start casting Blast Nova. It’s a fire AoE spell that they cast if they’re not killed quickly enough.

    And yes, FoK pwns the whelps. I got disconnected twice because of all the numbers that were popping on my screen. LOL.

  2. September 23, 2009 at 9:20 am

    Sounds like a heck of alot of fun! :)

    Also, doing Kel’Thuzad with guildies last night and noticed FoK still had some punch, albeit a little less so, but good to see it still has SOME application.

  3. 3 kavika
    September 23, 2009 at 10:08 am

    Did you guys have a tank on the elites? Because we had two different, very well geared tanks try on seperate attempts, and they kept going down because the blast novas were owning them. Is it possible to kite the elites via ranged and not have a tank on them?

  4. 4 Thimble
    September 23, 2009 at 10:11 am

    Have they changed it so it’s pretty doable to melee Onyxia during phase 2? I remember needing to jump or something ridiculous like that back in the day, and it made it pretty worthless. Used to be melee on whelps, ranged on Onyxia. But now that the lair guards are around to pwn melee and draw the ranged away, can the melee at least bang on Ony now?

    Also, does deep breath work the same way it used to? I was reading strategies that say you need to get behind her now…used to be if she was going N->S, you needed to be in the east or west, and if she was going NE->SW, you needed to be in the NW or SE, that sort of thing. Is that still how it works?

  5. 5 Jacob
    September 23, 2009 at 11:23 am

    kavika – I haven’t seen the fight yet, but Blast Nova is supposed to have cast time and a short range. The tank (and melee) are supposed to have time to move away from the dragonkin who is casting Blast Nova.

  6. 6 kavika
    September 23, 2009 at 2:28 pm

    Ok thanks Jacob. Our tanks weren’t doing that…and sometimes they had 2 guards on them, which is why we couldn’t keep themn alive I suppose.

    @ Thimble: Yes it’s still the same as is used to be where you could move to the side and not get hit by the breath. I do however think they made the graphic a bit brighter so it almost looks like a flattened out version of Sarth’s fire wave. Which was nice because I could see it coming toward me and I had a split second to get out of the way. I don’t remember the graphic being too distinguishable in vanilla.

    On a side note, I was looking at the area last night thinking “Holy crap, how did we fit 40 players in here??”…they didn’t scale down the size or her lair did they?

  7. September 23, 2009 at 5:21 pm

    We tanked the elites, and we had enough ranged dps with us that we were able to kill one before the next one spawned.

    We kept melee away from the elites to avoid their cleave their blast nova. Ranged took out the elites, and melee/AoE got the whelps.

    I couldn’t find a spot to melee Onyxia when she was in the air. It seemed that my FoK was hitting her, though.

    And we did avoid the Deep Breath by running out of its path sideways, not just behind her.

  8. September 25, 2009 at 2:05 am

    I got Tail Swiped into the whelp cave.

    Just as I was telling the other melees on vent to watch for it.

    Was very fun though, and our old vanilla raider tank got the Quel’Serrar he fully deserves. :)

    (Phase 2: Melee on elites/whelps, running away from bad things. Ranged on Onyxia. )

  9. September 27, 2009 at 10:22 am

    I got tail swiped myself. After a fear, its tempting to try and take the shortest route to get back into position and cut too close to the tail.

    So we got some extra whelps, which only boosted my dps numbers :)

  10. 10 Mahalen
    October 2, 2009 at 10:41 am

    I found that the Ignite Weapon can be avoided by being COMPLETELY behind the elite (not being lazy and going from the side…) Also, they can be disarmed, which avoids the Ignite damage as well.

    Guild wiped on first try, got her on the second in 25-man. I died during phase 3 (at about 15%) when I got feared. Right to her nose. One rogue, extra crispy… :(

    Overall, hectic but fun. And I had never done Onyxia Version 1.0.

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Armory

Dinaer - 90 Assassination Rogue (US - Sen'Jin)
Derence - 90 Prot/Ret Paladin (US - Sen'Jin)
Metius - 90 Shadow Priest (US - Sen'Jin)
Liebnitz - 90 Arcane Mage (US - Sen'Jin)
Fastad - 90 Subtlety Rogue (US - Sen'Jin)
Darishin - 90 Resto/Balance Druid (US - Sen'Jin)
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