10
Feb
09

A Rogue in Naxxramas – Patchwerk

This is part of a series describing rogue tactics for the bosses in Naxxramas. The focus is on the 10-man version of the fights, since that’s what most people will be running. If you have suggestions for alternate strategies, or if I say something that you disagree with, please put it in the comments.

These are not meant to be full raid strategy guides. They are written to describe the role of rogues (or other melee dps) during the encounters. For full strategy guides refer to Bosskillers or WoWWiki.

————————————————–

So you’ve decided to do the Construct Quarter. By many accounts, this is the hardest of the four pre-Sapphiron quarters in Naxx. However, the fights in here are also very active and fun. Well, Grobbulus is not fun, but its interesting.

Before you get to Patchwerk, there is trash that deserves special mention. Several pulls into the wing, there is a room full of Embalming Slimes. They are small and green and almost cute. BUT, NO! There are about twenty of them and they all pull together. Each one does an AoE of about 3-4k. If you get trapped in the middle of four or five of them then you are going to take 16-20k damage immediately. You can Cloak to avoid it for a few seconds, and you can Feint to reduce some of the damage. But its better to just stay away. As tempting as it is to run in and FoK, you’re better served letting the hunters, mages and warlocks take care of them from range.

The first boss in this wing is Patchwerk. This is a very fun fight. It is a stand-still-and-dps fight, so rogues can shine here.

patchwerkPatchwerk is what is known as a gear check. If your healers aren’t geared and skilled, they won’t be able to heal through the huge damage. If your tanks aren’t geared, then they can’t take the hits. If your dps isn’t geared, then they won’t kill Patchwerk before his enrage timer. Once everyone is geared, then its actually a very simple fight.

On the 10-man version, once engaged Patchwerk will melee the main tank and also do Hateful Strikes on the person in melee range who has the highest health (other than the main tank). This is somewhat reminiscent of Gruul, if you raided pre-Wrath. The Hateful Strike will one-shot a rogue, so you need to avoid it at all costs. Ranged dps cannot be hit by Hateful Strikes.

There is some disagreement about who gets targeted with the Hateful Strikes. Most say that anyone in melee range who has the highest health when the Strike is cast will get hit with it. Because of this, most raids have melee dps jump in and out of the slime river to keep their health down below that of the tanks. My guild does that, in fact, and it has been successful. According to Bosskillers, this is the correct approach. According to WoWWiki, though, using the slime is unnecessary because the Hatefuls can only go to the top two in threat (10-man version), choosing the player with highest health between those two.

My experience has been inconclusive. There are times I have stayed out of the slime for a while and not gotten hit by any Strikes. There are other times that I took a Hateful Strike when I though I should not have. I’m still experimenting with it, but I don’t want to play around with it at the expense of my raid’s repair costs. So I’ve been jumping in and out of the slime. (the slime reduces all of your stats by 50%, so your health drops by half when you step in it. Make sure to step right back out. Then jump back in when your health is high again)

All that aside, your job here is to hit hard and hit fast. He has a hard enrage timer at six minutes. Since is health is just over four million, your raid must do about 12,000 total dps to beat the timer (10-man version). If your raid has two tanks and two healers, then the 6 players should average around 1.8k dps each. With three healers, you would need a little over 2000 dps each. A rogue should be well above that.

With all that as background, here is the rogue strategy…

  1. Wait for both the tank and Hateful Strike tank to establish aggro.
  2. Get behind Patchwerk.
  3. Jump into the slime river whenever you are at max health, then jump right out.
  4. KICK BUTT
  5. Stay lower than the two tanks on aggro. Use TotT on the tank and off-tank every time it is up to help with this. Also, use Vanish at some point in the fight to wipe your threat.
  6. KICK MOAR BUTT

The difference on the 25-man version is that he hits TWO people with Hateful Strikes. So rogues need to keep their health (and threat, to be safe) lower than two off tanks. In the 25-man your raid needs a total of about 35,000 dps to beat the timer.

Patchwerk is a good fight for our self-esteem, as rogues can put up very high damage numbers in this arrangement. The 10-man fight can drop Hatestrike, which is a very nice sword (that has a cool animation). That’s about it.

The 25-man raid Patchwerk has a large loot table without much rogue stuff in it. It has Fool’s Trial, Belt of the Tortured, and Strong-Handed Ring, but some of those are also dropped by other Naxx bosses.  He also drops Arrowsong which is a good ranged weapon for dps, but if you take it over a hunter you are a bad, bad person.

Back to main Rogue in Naxxramas page —–>

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5 Responses to “A Rogue in Naxxramas – Patchwerk”


  1. February 10, 2009 at 7:17 pm

    We did the slime jumping as well in our beginning fights (even blaming our healers if they would heal us), but we found out it’s completely not needed at all (and for us rogues it’s cool as we only lose health, but it was very annoying for our retri paladins – their mana gets reduced as well). After a bunch of tries we are certain that it’s too much of a pain than it’s worth – if you get hit by the Hateful Strike you will most probably die anyway, so you might as well not lose time running back and forth.

    You have to do a bunch of things to get hit by the Hateful Strike, and the WoWWiki is right there – it hits the person second on threat (on 25-man, that’s second and third) who is in melee range. It chooses the one with the highest HP from that two people on the 25 man, so that the tanks wouldn’t get too many consecutive hits.

    That way, the maintank won’t get hit, and nobody below the offtank’s threat won’t be hit as well. Of course that is so long as all the tanks are alive – if one of them dies, your best bet is to Vanish right away, blow all your cooldowns and pop Evasion when you’re the last melee dps standing. :]

    So as long as you keep your threat below the two (or three) tanks, nothing bad will happen to you, and your health does not matter at all. The Hateful Strikes even add a lot of threat to the people that get hit by it, but if one of the DPS folks get to close to the threat of your offtanks (not a hard thing to do with all the cooldowns, Heroism, haste pots and whatnot), feel free to use the Tricks of the Trade on the offtanks – just be sure not to overdo it, so don’t let him pass the main tank’s threat. Of course Vanish works for us, but I use Tricks once in a while to save said retri paladins. ;]

    The key in this fight is having Omen with it’s window scaled to see all the people in the raid (especially on 25-man) – usually the melees are somewhere in the middle, ’cause the magelings and other casters don’t need to worry about passing the tank’s threat, and they usually do. Look mostly at the Omen window – you don’t have to reposition yourself once you’re in the back, so you can fully focus on it.

    And the 25-man version drops Arrowsong, which is a pretty nice ranged weapon for us. Just don’t do what I did, and try to not get it before the hunters do. :] But it’s not my fault he couldn’t come for Patchwerk and joined the raid few bosses later, right? ;]


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Dinaer - 90 Assassination Rogue (US - Sen'Jin)
Derence - 90 Prot/Ret Paladin (US - Sen'Jin)
Metius - 90 Shadow Priest (US - Sen'Jin)
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