According to a lot of analysis out there, hit rating is the most important stat for rogues. I don’t think it is as important as it used to be, based on the way that poisons and other talents have been buffed, but in the early stages of gearing up its still a vital stat to look for in your gear.
Warning, some math to follow. Pass this point with caution.
As dual wielders, we take a significant penalty to hit. Without any hit rating, we would miss so often that our dps would suffer greatly. More hits = more damage, of course, but it also means more combo points, more poison procs, more talent procs, etc… In PvE instancing and early raiding, there is no single stat that has as large an effect on your damage as hit rating.
While leveling, its nice to get some hit rating, but you don’t need to focus on it. Once you get to 80 and you are doing heroics and raids, then you will want to find gear with hit rating. How much do you need?
There is no magic number. Some classes try to be hit-capped, meaning that they will never miss. For rogues (and fury warriors, ret paladins, and dual-wielding shamans) that’s out of reach for now. Get as much as you can without making huge sacrifices to Agility, Attack Power, Crit Rating, Haste, etc..

There are three separate miss chances – one calculation for white damage, another for special attacks, and a third for poisons (treated as a spell).
Special Attacks
For special attacks, the chance to miss is 9% 8% against raid bosses. (edit: changed in Wrath)
White Damage
For regular attacks (white damage) at level 80, the chance to miss when dual wielding is
24% 23% + (Defense Skill - Weapon Skill)*.1%
Unless the opponent’s defense skill is more than 10 points higher than your weapons skill. If that is the case then the equation is
26% 25% + (Defense Skill - Weapon Skill - 10)*.4%
Translated to simple percentages, that will mean a 24% 23% chance to miss against a level 80 foe, a 25% 24% chance to miss against a level 82 boss (heroics) and a 28% 27% chance to miss a level 83 raid boss with your autoattacks (white damage). So, to be completely hit-capped you would have to have enough hit rating to reduce your chance to miss by 28% 27%. (edited to reflect reduced dual wield penalty in Wrath)
Poisons
Poisons are treated as a spell. Pre-Wrath we didn’t worry about this. Now that spell hit and melee hit have been combined we can use our hit rating to reduce the rate that our poisons are resisted (miss). At level 80, the chance to miss with a spell is 17%.

Pause, take a deep breath. More math coming.
The amount of +hit% that you get from hit rating changes with level. That’s one way that Blizzard scales the combat system. The numbers that you got used to pre-Wrath are no longer valid. (I remember going into Karazhan with 270 hit rating and thinking that was awesome. Now, not so much.)
The conversion from hit rating to hit % is now this: For a level 80 character, 32.77 hit rating = 1% reduction in chance to miss for melee combat.
Assuming that you have maxed your weapon skill at 400 when you get to level 80, then…
- The first +hit milestone is to reduce your chance to miss by 9% 8%. That will mean that your special attacks never miss on raid bosses. To do that you need 295 262 hit rating. However, many (if not all) rogues will take 5/5 in Precision. If so, it reduces that required hit rating to 131 99. Easy enough. You’ll get that much hit rating without even trying if you have decent gear. (edited due to new hit table in Wrath)
- Next is the Poison cap. This means that your poisons will never miss (be resisted). You need 17% for that. However, this uses the hit rating conversion for spells rather than melee. That conversion is 26.23 hit rating = 1% at level 80. So we would need 446 hit rating without Precision, or 315 with Precision.
- The next one is to never miss with auto-attacks (white damage). You would need 28% 27% for that, which is a whopping 918 885 hit rating if you have not taken any points in Precision. With the Precision talent factored in, it drops to a still-high value of 754 721. You could eat some Snapper Extreme to get 40 points toward that total, but you still aren’t going to be hit-capped any time soon. (edited due to new hit table in Wrath)
In light of this, you are probably expecting that level 80 gear is going to loaded with huge quantities of +hit rating to get you to 721, right? Umm… not so much. Some items have high +hit. However, its not so high that you should be shooting for the hit cap. After you have the initial 8% so your specials won’t miss, make sure you balance out your stats.
The best advice is make sure you are above the “special attacks” cap, and try to be above the “poison cap” if possible (especially for Mutilate rogues). After that, you’re probably going to want to work on agility and crit rating rather than hit rating, because you don’t get as much benefit from stacking hit rating.
(I know, I know, TL;DR)


Good post, well written.
I agree, get yourself to 315 hit rating (everything above that is just gravy) and then stack AGI until your eyes bleed.
Cookie!
This is succinct, informative, well-researched, and incredibly relevant. Being added to our list of links for rogues. Thanks much!
Great info, Dinaer.
I’m finding it hard to locate great pieces with +Hit as I reach 80.
Per new testing. Special attacks are 8% to miss and dual wield miss is 27%.
Weird.
Great post, thank you! You might consider tossing in a little chart at the bottom for the tl;dr crowd. Hit gear is out there, but you won’t see much of it until you hit 80 and start doing heroics. 315 is actually not too terribly hard to hit (pun not intended). Instead of having a little bit of hit on nearly every piece you pick up, you’ll probably end up with a handful of pieces with significant amounts of hit on them, leaving the other slots open for crit/haste/expertise/penetration gear. Makes for a tricky balancing act at times.
Nice work Dinaer! Because Im not a number cruncher… you lost me in most of your equations but thats ok. So if what your saying is true, Is this the order of importance now?
1. Hit rating = 295 minimum
2. Agility
3. Crit rating
Where does attack power fit into the picture? And what was the bottom line number at level 80 thats needed in agility and crit rating before I start looking into other stuff? Thanks again for an awsome article.
Dude! You are awesome. I have never seen an intelligent, factual discussion on Rogue hit ratings that didn’t make me feel like I was proofreading a thesis written by a mathematician, until now. Our theorycrafters could take a lesson from you. :0)
Excellent work, as usual. Now I know what to shoot for. Thanks.
Thanks for this. Now everything makes sense once more.
I have had a hard time finding hit gear as well. As I have found upgrades from my T4 and Badge gear, my hit rating has slowly dropped… until I equipped a pair of Saronite Shivs, and the Rhino Hide Kneeboots I got from a quest in Zul’Drak. Those three items alone have 146 +hit. I was instantly over 300 +hit and can turn my attention toward other stats for now.
@Warstory
There is no bottom line number for Agility or Crit Rating. More = better. Always.
With hit rating, those “caps” are values where the improvement-per-point decreases. With Agility and Crit Rating, that never happens. More of each will always be an improvement. Once you are past the specials hit cap, Agility is the single most important stat, followed by Expertise and Crit. Stack them all.
Cool, thanks for the info.
Nice post.
You are correct sir. Stacking hit is no longer the way to do it for rogues like TBC.
Don’t forget though Hit cap is no longer 9%, it’s at 8%.
Right now it’s juts like for warriors. Stack hit until yellow attacks cap and then stack Agil(Str for Warr).
The rogues in our guild is doing anywhere around 2500-3kdps. Not bad but they are lagging behind all other classes. (I just posted a Raid DPS Test)
I guess right now they are still weighing combat vs mutilate. Might also be the gear they are using.
Very useful post, thanks for that.
A couple of commenters above say that the miss % has changed. Can anyone reference that? I can’t find anything that says that.
Awesome thread and i have to aggre totaly. Almost all rogues on Sh@Eu atm are trying to push the hit to 500+ wich ive found is retarded and these rogues are so gimped on other stats ive usually seen miself beating em with 700+ dps. My average dps during 25 is only 3,6k but well iam not perfectly geared yet. atm i keep my stats looking like 1097 agi, 3463 ap, 329hit. 28,98% crit and a lonely 14/14 expertise wich iam working on. Also with Imp ff/Misery + draenei aura hit is reduced my even more. also since poisen is “Spell” the ToM boosts it with 3%hit/crit wich is important to state. Anyways great thread.
Sorry iam also at 302 haste unbuffed and here is my Profile. http://eu.wowarmory.com/character-sheet.xml?r=Shattered+Hand&n=Ryl%C3%A9i.
Once again great job.
tyvm for this it helped alot
I’d say that hitting the Expertise Cap is next on your list once you’re at the YHC. No point being at the PHC if the boss is still dodging you.
My thoughts on it at: http://ninjachimp.blogspot.com/2009/04/so-what-should-pve-rogues-do-when-they.html
This is the explanation I’ve been looking in my entire rogue life. Thanks so much blogger!
Hi.
Im a rogue with 326 Hit raiting and 39% Crit chance and 370 Ap, is any of this to much or to little, anything i should get more of?
3700 Ap*
A correction is to be made regarding your statement about crit rating. More is not always better. The cap is 61.
Hi,
I have built my rogue very differently to most, going for the hh cap with 724 HR and find that I am still very competitive with agi / crit built rogues. In fact, it takes a much better geared rogue to top either my dps or damage done. The main reason for this strategy is the fact that I play with between 700 and 1200ms latency which means that probably a greater % of my damage is from white melee attacks that usual due to the fact that my abilities (ss, evisc etc) take around a second to cast.
My toon is Teah, found on Stormrage.
http://www.wowarmory.com/character-sheet.xml?r=Stormrage&n=Teah