It takes all types to play this game. WoW has an amazing ability to appeal to PvPers, hardcore raiders, social butterflies, crafters, pet lovers, and even trade channel trolls. But each of these types has their own priorities in the game.
For some people, the first thing they ask about the changes is “how does this affect PvP?” For others, its “How does this affect my guild’s raids?” or “How fast can we get to the level cap and start endgame?”
not coding and other commenters immediately thought about the positive impact that the class rebalancing can have on raiding. I see that, and I agree with those conclusions. Many guilds will have an easier time putting together raids if there are no “required” classes for certain boss fights.
My first thoughts about the changes were not “how will this affect raiding?” but more of a gut-feeling reflection of my dislike of the blurring of the lines between classes.
My reasoning has nothing to do with game mechanics or raiding. Its more of a lore-based line of thought, coming from someone with a very long history of playing tabletop RPGs and reading fantasy genre literature. I expect a lot of people will not see it as I do because they are not coming at it from that perspective. To me, the classes should be as distinct from each other as possible, because that’s what makes them different classes.
This was originally another rambling post with lots of examples, but I feel like I’m not expressing myself clearly, so I cut it short. Suffice to say that there are certainly going to be positive aspects to the changes, but at the expense of some of the flavor and charm that the game had before. I guess I’m a big fan of flavor and charm.